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Antonia Liguori

Lecturer in Applied Storytelling
School of the Arts, English and Drama - Loughborough University (UK)
Language Arts And English, Civics, Cultures, Music, Performing Arts, Social Studies, Visual Arts, World History, Arts :
Lecturer in Applied Storytelling

Antonia Liguori is a Lecturer in Applied Storytelling at Loughborough University (UK) and AHRC Research Fellow at the Smithsonian Center for Learning and Digital Access. She has a PhD in History and Computer Science (Bologna, Italy) and a Masters in Contemporary History (Rome “La Sapienza”, Italy). She is also a journalist and a Web content and SEO manager. In the last 7 years, she’s been working across Europe to explore the role of storytelling in today’s digital world. Before moving to the UK, she coordinated the Multimedia Department at BAICR Sistema Cultura with the aim of contributing to the enhancement of cultural heritage through innovative methodologies and the creation of digital environments.

Antonia Liguori's collections


“Futurescapes. Storytelling and Video-Making Workshop: Using Digital Museums Resources to Imagine Our City in 2050”

<p><u></u></p> <p>This Learning Lab collection was made to guide participants  during the Digital Storytelling workshop “Futurescapes. Storytelling and Video-Making Workshop: Using Digital Museums Resources to Imagine Our City in 2050””, a two-day event organised by the <a href="" target="_blank">Storytelling Research Team</a> at Loughborough University, UK, and hosted in the London campus at Here East on the 6th and the 7th of August as part of the <a href="" target="_blank" style="background-color:rgb(63,63,63);">East Education Summer School at Here East in Queen Elizabeth Olympic Park</a>.</p> <p>During the workshop, designed and facilitated by <a href="" target="_blank">Dr Antonia Liguori</a>, museums objects will be used to trigger stories about a day in East London in 2050.</p> <p>Participants will  </p> <ul><li>learn how to use the cloud-based video-editing software WeVideo to make their own digital story; </li><li>explore the variety of museums digital resources available online; </li><li>experiment with storyboarding techniques for creative writing; </li><li>learn how to record and edit an audio file; </li><li>be supported in the selection of images and the production of a short video; </li><li>reflect on the 5-step Digital Storytelling process; </li><li>increase visual literacy through close looking at art.</li></ul><p>Digital stories work best when there are rewards for both the storyteller and the viewer. Stories are always told from the perspective of the storyteller and for maximum benefit, it is vital to carefully choose the right story to tell.  All necessary information will be given during the workshop, but to maximise opportunities, participants need to bring with them an object or a photo that connects them to the place where they live now and/or to their idea about how this place could change in the future. </p> <p>This workshop is also the final event of the EOOL project and aims to showcase the methodology applied in this EU funded project to explore its potential in other formal and non-formal education contexts.<br /></p>
Antonia Liguori

Exploring the meaning of "social inclusion" through Digital Storytelling

<p>This collection was made for a hands-on workshop organised by the Dresher Center for the Humanities at UMBC as part of the Inclusion Imperative Program.</p> <p>During the workshop UMBC faculty and graduate students have the opportunity to learn some of the key elements of digital storytelling focused on questions of inclusion and justice. Some of the contents and tools were inspired by the EU funded project DIST - Digital Integration Storytelling <a href=""></a></p> <p>Workshop participants will practice storyboarding and editing audio/visual materials as well as discuss how narrative structure and modes of storytelling vary in the diverse culture contexts in which we work and live. </p>
Antonia Liguori

Digital Storytelling to Explore Latinx History, Arts and Culture

<p>This Learning Lab collection was made to support teachers and educators participating in the <strong>"Exploring Latinx Artists from the Frost Art Museum Collection"</strong> Workshop, to reflect on their experience. This program received Federal support from the Latino Initiatives Pool, administered by the Smithsonian Latino Center.</p> <p>This workshops is organised by the <strong>Patricia &amp; Phillip Frost Art Museum</strong> and the <strong>Smithsonian Center for Learning and Digital Access</strong>, and aims at sharing digital resources and tools for the classroom available from the Smithsonian Learning Lab ( During the workshop,  co-facilitated by Dr Antonia Liguori (Loughborugh University, UK) and Dr Philippa Rappoport (SCLDA), participants will learn how to create a lesson plan using digital resources and how to enhance their students' learning experience through <strong>Digital Storytelling</strong>.</p> <p>In particular this collection represents an introduction on how to apply <strong>Digital Storytelling</strong> within the <strong>Learning Lab</strong> as a <strong>teaching strategy</strong> and a <strong>self-reflective tool</strong> to stimulate <strong>active and deep learning</strong>.</p> <p>You will find here:</p> <p>- a short ice-breaker activity to start shifting from a cognitive appreciation of art to a personal connection to museum objects;</p> <p>- some examples of digital stories made by other educators during previous Digital Storytelling workshops 'embedded' in the Learning Lab;</p> <p>- a description of the Digital Storytelling process, with templates for storyboarding and a few tips for audio and video editing;</p> <p>- some prompts to start drafting a script for the Digital Story that will be made in a following workshop.</p><p>#LatinoHAC<br /></p>
Antonia Liguori

"Pertenecer": Using Museum Objects to Prompt Stories and Explore Sense of Place and Belonging

<p></p> <p><strong><em>Pertenecer</em></strong> is a digital storytelling workshop that enhances the <strong>4Cs</strong> (Creativity, Critical thinking, Collaboration, Communication) and improves digital literacy.  In this three-day workshop participants attending Fairfax County Public School Family Literacy and/or the Parent Leadership programs will use museum objects as prompts to create videos of personal stories. No technical experience is necessary, but participants of all levels will:</p> <ul><li>learn about the variety of resources available in the Smithsonian Learning Lab. </li><li>experiment with story-boarding techniques for creative writing. </li><li>learn how to record and edit an audio file. </li><li>be supported in the selection of images and the production of a short video. </li><li>reflect on the Digital Storytelling 5-steps process </li><li>practice oral and written English language skills </li><li>enhance identity through personal stories </li><li>strengthen intergenerational family bond </li><li>increase visual literacy through close looking at art</li></ul><p>_______________________________________________________________</p> <p>This workshop is part of the research project "<em>Storying</em> the Cultural Heritage: Digital Storytelling as a tool to enhance the 4Cs in formal and informal learning" led by Dr Antonia Liguori, appointed as a Smithsonian Fellow with the <strong>Smithsonian Center for Learning and Digital Access </strong>(<strong>SCLDA</strong>) from March 1 to June 30 2018, and is funded by the Arts and Humanities Research Council UK under the International Placement Scheme. Over the next months, Dr Antonia Liguori, in collaboration with Dr Philippa Rappoport<strong> – </strong>who has agreed to serve as principal mentor/advisor during Dr Liguori’s appointment – will work with Fairfax County Public School Family Literacy and Parent Leadership Programs to explore the use of Digital Storytelling in combination with the digital resources of the Smithsonian Learning Lab. <span></span> </p>
Antonia Liguori