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Found 478 Collections

 

Think Blue: Fishing

Esta é uma coleção de recursos do Smithsonian Learning Lab sobre pescaria desenvolvida para Think Blue e Virtual Educa 2018. Explorais essa coleção rolando sobre cada imagem para ver o título do recurso e clique em qualquer imagem para ver mais informações sobre o recurso. Para ver outras coleções do Think Blue, visite esta página.

This is a Smithsonian Learning Lab collection of resources about fishing developed for Think Blue and Virtual Educa 2018.  Explore this collection by scrolling over each image to see the resource’s title, and click on any image to see more information about the resource.  To view other Think Blue collections, visit this page.

Esta es una colección de recursos del Smithsonian Learning Lab sobre la pesca desarrollada para Think Blue y Virtual Educa 2018. Exploráis esta colección desplazándose sobre cada imagen para ver el título del recurso, y haga clic en cualquier imagen para ver más información sobre el recurso. Para ver otras colecciones de Think Blue, visite esta página.

#ThinkBlue

Smithsonian Center for Learning and Digital Access
36
 

Think Blue: Bleached Coral

Esta é uma coleção de recursos do Smithsonian Learning Lab sobre branqueamento de corais desenvolvida para Think Blue e Virtual Educa 2018. Explorais essa coleção rolando sobre cada imagem para ver o título do recurso e clique em qualquer imagem para ver mais informações sobre o recurso. Para ver outras coleções do Think Blue, visite esta página.

This is a Smithsonian Learning Lab collection of resources about coral bleaching developed for Think Blue and Virtual Educa 2018.  Explore this collection by scrolling over each image to see the resource’s title, and click on any image to see more information about the resource.  To view other Think Blue collections, visit this page.

Esta es una colección de recursos del Smithsonian Learning Lab sobre decoloración de corales desarrollada para Think Blue y Virtual Educa 2018. Exploráis esta colección desplazándose sobre cada imagen para ver el título del recurso, y haga clic en cualquier imagen para ver más información sobre el recurso. Para ver otras colecciones de Think Blue, visite esta página.

#ThinkBlue

Smithsonian Center for Learning and Digital Access
42
 

Think Blue: Shells

Esta é uma coleção de recursos do Smithsonian Learning Lab sobre conchas desenvolvida para Think Blue e Virtual Educa 2018. Explorais essa coleção rolando sobre cada imagem para ver o título do recurso e clique em qualquer imagem para ver mais informações sobre o recurso. Para ver outras coleções do Think Blue, visite esta página.

This is a Smithsonian Learning Lab collection of resources about shells developed for Think Blue and Virtual Educa 2018.  Explore this collection by scrolling over each image to see the resource’s title, and click on any image to see more information about the resource.  To view other Think Blue collections, visit this page.

Esta es una colección de recursos del Smithsonian Learning Lab sobre conchas desarrollada para Think Blue y Virtual Educa 2018. Exploráis esta colección desplazándose sobre cada imagen para ver el título del recurso, y haga clic en cualquier imagen para ver más información sobre el recurso. Para ver otras colecciones de Think Blue, visite esta página.

#ThinkBlue

Smithsonian Center for Learning and Digital Access
36
 

Think Blue: Ocean Animals

Esta é uma coleção de recursos do Smithsonian Learning Lab sobre animais do oceano desenvolvida para Think Blue e Virtual Educa 2018. Explorais essa coleção rolando sobre cada imagem para ver o título do recurso e clique em qualquer imagem para ver mais informações sobre o recurso. Para ver outras coleções do Think Blue, visite esta página.

This is a Smithsonian Learning Lab collection of resources about ocean animals developed for Think Blue and Virtual Educa 2018.  Explore this collection by scrolling over each image to see the resource’s title, and click on any image to see more information about the resource.  To view other Think Blue collections, visit this page.

Esta es una colección de recursos del Smithsonian Learning Lab sobre animales del océano desarrollada para Think Blue y Virtual Educa 2018. Exploráis esta colección desplazándose sobre cada imagen para ver el título del recurso, y haga clic en cualquier imagen para ver más información sobre el recurso. Para ver otras colecciones de Think Blue, visite esta página.

#ThinkBlue

Smithsonian Center for Learning and Digital Access
36
 

Think Blue: Crustaceans

Esta é uma coleção de recursos do Smithsonian Learning Lab sobre crustáceos desenvolvida para Think Blue e Virtual Educa 2018. Explorais essa coleção rolando sobre cada imagem para ver o título do recurso e clique em qualquer imagem para ver mais informações sobre o recurso. Para ver outras coleções do Think Blue, visite esta página.

This is a Smithsonian Learning Lab collection of resources about crustaceans developed for Think Blue and Virtual Educa 2018.  Explore this collection by scrolling over each image to see the resource’s title, and click on any image to see more information about the resource.  To view other Think Blue collections, visit this page.

Esta es una colección de recursos del Smithsonian Learning Lab sobre crustáceos desarrollada para Think Blue y Virtual Educa 2018. Exploráis esta colección desplazándose sobre cada imagen para ver el título del recurso, y haga clic en cualquier imagen para ver más información sobre el recurso. Para ver otras colecciones de Think Blue, visite esta página.

#ThinkBlue

Smithsonian Center for Learning and Digital Access
36
 

Flashcard Activity: See, Think, Wonder with Science-Related Images

This collection contains illustrations, sketches, paintings, sculpture and photographs representing a variety of science-related concepts, including animal adaptations, the invention process and climate change. 

They may be used for a variety of purposes; here, we use them as a catalyst for discussion.  In small groups or as a classroom, have students select one artwork they find meaningful or interesting and discuss the following:

  1. Why did you pick this image?  
  2. What do you see?  Name specific aspects of the image you notice.
  3. What do you think about what you see?
  4. What does this image make you wonder? 

This activity works equally well online or using printed flashcards (see the resource tile).  You may also replace or pair the above activity with a Project Zero Thinking Routine found in the final section of the collection. 

Keywords: printable, flash card, project zero visible thinking routine, New Jersey Principals and Supervisors Association, NJPSA, arts integration, natural history, animals, invention, patent, portraits, weather

Ashley Naranjo
47
 

Me and Marvin Gardens and the Effect of Plastic Garbage in Our Water

This collection is created to introduce and enhance the novel study lessons of Me and Marvin Gardens by Amy S. King. The resources will supplement environmental messages and dire warnings found in the book about the pollution of our waterways because of plastic. The collection includes artwork and photographs. 

Monica Bullock
8
 

Design Case Study: Eone Bradley Timepiece

Explore the design story behind the Bradley Timepiece in Cooper Hewitt's collection and learn about empathy, creative problem solving, inclusive design, and the design process used to bring it to life.

Objectives:

  • Gain familiarity with the design process
  • Understand what the steps of the design process might look like in application 
  • Connect design objects to the design process

#designthinking

Cooper Hewitt, Smithsonian Design Museum
12
 

What is the legacy of the 19th century whaling industry?

A collection designed to introduce students to the 19th century whaling industry- one of the biggest industries of the 19th century and the industry which supported industrialization.

#TeachingInquiry

Erin Becker
42
 

The Search for an American Identity

We live in a multicultural, multilingual, multinational America, which offers complicated, imposing, unsettling questions about American identity.  There are no easy answers to what is an American identity or perhaps no answers at all.  What is an American identity is an important subject in an ever changing America, and Smithsonian Institution exhibits and objects on display in various museums help us to seek answers to the question of what is identity and what is American identity.

Mimi Mann
156
 

Design Camp 2018 - Week 1 | 9-10 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
18
 

Design Camp 2018 - Week 1 | 6-8 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
20
 

Back from the Brink: Black-Footed Ferrets

The westward expansion of the United States in the 19th century added millions of acres to our territory.  Thomas Jefferson stated "The fertility of the country, its climate and extent, promise in due season important aids to our treasury, an ample provision for our posterity, and a wide-spread field for the blessings of freedom."  Today, Americans still heavily depend on many resources and industries in the west.

However, with triumph often comes elements of tragedy.  Learn more about the black-footed ferret's brush with extinction through videos, images, and news articles.

#NHD2019 #NHD

Kristin Black
19
 

Design Camp 2018 - Week 3 | 9-10 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.    

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

 Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp


Cooper Hewitt, Smithsonian Design Museum
16
 

Design Camp 2018 - Week 3 | 6-8 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
16
 

Science See, Think, Wonder

This collection is meant to inspire a "See, Think, Wonder" exercise for Science Based Curriculum. All the images are science related, and designed to explore students' thinking about science topics and science in general.

Moriah Krafft
7
 

The Engineering Design Process

This collection of teaching resources includes lesson plans and multimedia resources about the engineering design process. There are several lesson plans on architecture and engineering concepts of design, such as simple shelters, balance, and materials. The videos and illustrations explain what engineers do and the fundamental engineering design process.

This lesson includes:

  • A video by Crash Course Kids titled "What's an Engineer? Crash Course Kids #12.1" (4:30)
  • A video by Crash Course Kids titled "The Engineering Process: Crash Course Kids #12.2" (5:17)
  • Two models of the Engineering Design Process by Preschool Steam
  • Engineering/architecture activities from the Cooper Hewitt, Smithsonian Design Museum for Pre-Kindergarten-1st Grade
Christina Shepard
11
 

SENSES SERIES

Aggregate of Learning Lab collections about the Smithsonian collaboration with the Science for Monks and Nuns Program - senses and sensory perception.

Tracie Spinale
11
 

Solar System

Rosemary Herold
9
 

The Race to Space: Understanding the Cold War Context of the Apollo 11 Mission

By using this collection, learners will . . .

  • Use primary sources to understand a range of perspectives on the Space Race.
  • Understand why the United States was concerned about the Soviet space program.
  • Be able to analyze the Cold War era context of the Space Race and draw their own conclusions about the success of the Space Race.
HeinzHistoryCenterEducation
22
 

MicroObservatory: A guide to Observing the Universe

MicroObservatory is a network of automated telescopes that can be controlled over the Internet. In this collection, students will learn how they can control these telescopes themselves, using many of the same technologies that NASA uses to capture astronomical images by controlling telescopes in space. After gathering their very own images of space, students will learn the steps professional astronomers take to process the astronomical masterpieces so often seen from NASA, and then have the opportunity to create their very own!

Erika Wright
6
 

Destination Moon Crew Guide: Apollo 11 Commander Neil Armstrong

This topical collection explores the life of Mission Commander Neil A. Armstrong; it includes images, artifact images, video and websites. Through browsing this collection, students will learn influential aspects of Armstrong's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.

Tags: moon, moon landing, Apollo 11, Apollo XI, Armstrong, space, space race, astronaut


Christina Ferwerda
11
 

Triumph and Tragedy: Pittsburgh's History of Innovation in Science

This collection connects the 2019 National History Day theme of "Triumph and Tragedy in History" to a selection of topics related to Western Pennsylvania, science, and innovation. This region’s history features many stories of triumph over tragedy, including two key events: the creation of the polio vaccine at the University of Pittsburgh, and Rachel Carson’s fight against the detrimental effects of pesticides on the environment.

The first half of the collection focuses on the story of the polio vaccine, including context on the polio virus, movements to raise money for a cure, and Salk's work in Pittsburgh. It also mentions Henrietta Lacks, whose cells were used without permission for a range of medical advancements, including the polio vaccine.

The second half of the collection highlights Rachel Carson, her talent for writing and interest in animals as a child, how she came to be interested in the effects of DDT, and her legacy as an environmentalist. 

These objects, images, and sources can be used to help form an idea for a project, provide a new angle on an existing project idea, or lead to new ways of including primary sources into NHD projects. They are drawn from a range of primary source repositories, which can be helpful sources of information for students working on these topics. 

#NHD2019 #NHD 

HeinzHistoryCenterEducation
35
 

Animal Adaptations

Generative Topic: Animal Adaptations

Essential Questions:  

How do organisms live, grow, respond to their environment and reproduce?  

How and why do organisms interact with their environment and what are the effects of these interactions?  

How can there be so many similarities among organisms yet so many different kinds of plants, animals, and microorganisms?  

What are the roles of organisms in a food chain?   

How do the structures and functions of living things allow them to meet their needs?

What are characteristics that allow populations of animals to survive in an environment?

How does the variation among individuals affect their survival?

Understanding Moves: Describe What's There, Uncovering Complexity, Reason with Evidence

Thinking Moves: See Think Wonder, Parts Purposes Complexities

Lesson Focus:  

Students will investigate that animals have both internal and external structures that serve various functions in growth, survival, behavior, and reproduction and will engage in engineering and design.  Students build a model and use their understanding of how animals are adapted to survive in a particular environment.

Prior Learnings/Connection:

Students have prior knowledge about ecosystems, animal classifications, basic adaptations such as means of obtaining diet, protection, and movement.

Understandings:

Organisms interact in feeding relationships in ecosystems.

Organisms may compete for resources in an ecosystem.

For any particular environment, some kinds of organisms survive well, some survive less well, and some cannot survive at all.

Populations live in a variety of habitats, and change in those habitats affects the organisms living there.

Other characteristics result from individuals’ interactions with the environment. Many characteristics involve both inheritance and environment.

Many characteristics of organisms are inherited from their parents.

When the environment changes in ways that affect a place’s physical characteristics, temperature, or availability of resources, some organisms survive and reproduce, others move to new locations, yet others move into the transformed environment, and some die.

Populations live in a variety of habitats, and change in those habitats affects the organisms living there.

Aquisition of Knowledge and Skill

Knowledge:

Producers (plants, algae, phytoplankton) make their own food, which is also used by animals (consumers).

Decomposers eat dead plant and animal materials and recycle the nutrients in the system.

Adaptations are structures and behaviors of an organism that help it survive and reproduce. 

Organisms are related in feeding relationships called food chains. Animals eat plants, and other animals eat those animals.

Skills:

Make observations to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.

Use evidence (e.g. measurements, observations, patterns) to construct an explanation.

Identify the cause and effect relationships that are routinely identified and used to explain change.

Observe and identify structures and behaviors that help an animal survive in its environment.

Present results of their investigations in an organized manner.

Make a claim and supporting it with evidence.

Synthesize information from more than one source.

Assessment Evidence:

Performance Task: 

This collaborative project gives students the opportunity to take part in the systematic practice of engineering and design to achieve solutions to problems. During a life science unit, fourth grade students learn that for any particular environment, some kinds of organisms survive well, some survive less well, and some cannot survive at all.  Students then apply these core scientific ideas to demonstrate understanding as they design, test, and refine an animal that is well suited to survive in its environment. By integrating content with practice, students are better able to make sense of science.

Presentation:

Students will create a  presentation in which they showcase their Animal design and explain how it is well adapted to survive in its environment.

Learning Activities:

During See Think Wonder students engage in observation of  animals as the foundation for greater insight into structure and function.  Students first look closely at an animal to fully observe and notice before interpreting.  Then students can begin to make interpretations based on their observations.  Students use Smithsonian Collection resources, such as videos, 3D models with pins/annotations, articles to further explore blue crab structures and behaviors and how they help the animal survive in its environment.   Students then use Parts Purposes Complexities routine to develop understanding of the concept of adaptation - a structure or behavior that improves an organism's chance of survival.  Students study the blue crab environment and as they consider how people changing the crabs' environment have affected the blue crab population.  To assess understanding, students complete the Animal Adaptations design challenge.

#PZPGH

Gary Galuska
15
265-288 of 478 Collections