Found 312 Learning Lab Collections
How can clothing and textiles reveal what was valued in Qing dynasty (1644-1912 CE) China? How did Chinese cultural associations with the natural world influence fashion and decor of Qing dynasty nobility? Closely examine Qing dynasty clothing and home furnishings and decor from Freer|Sackler collections to discover auspicious symbols. Learn about each symbol's significance in Chinese culture. Then, test your eyes and see if you can locate the symbols in other textile examples by answering guided questions. A glossary and exhibition resources are provided for teacher reference. This Learning Lab Collection was designed as a resource for the Empresses of China's Forbidden City, 1644-1912 exhibition on view at the Arthur M. Sackler Gallery March 30 - June 23, 2019.
Tags: art; silk; brocade; embroidery; tapestry; velvet; twill; patterns; China; good fortune; clothing; costume; dress; regalia; symbolism; imperial; court; furnishings; nature; plants; animals; flowers; birds
Put the ARTS in STEM - From Egypt to South Africa, take a brief tour of the African Cosmos and have your students discover the intersection of Art and Astronomy in the southern hemisphere. Explore constellations only seen on the African continent. See why the Goliath beetle became a symbol of rebirth for the Egyptian scarab. Learn about celestial navigation by people and animals.
Create Your Own Constellation! Request Activity sheets for your classroom.
Submit your class constellations to our Student Gallery and be a part of your own school's online exhibition!
The National Museum of African American History and Culture (NMAAHC) is the first museum on the National Mall to be recognized as a LEED Gold building due to its construction using renewable energy sources and locally-sourced building materials. LEED or Leadership in Energy and Environmental Design certifications are granted to buildings and other structures that meet global standards in areas such as water use, energy efficiency, and use of sustainable materials. To minimize energy use, the architects and engineers designed the building to allow lots of natural light inside of the museum. The Corona, the ornamental bronze-colored metal lattice that covers the museum like a crown covers a head, helps to keep the museum cool by allowing some sunlight inside, but by blocking the rest. As a result, the museum uses less electricity for lights and air conditioning.
But how does it work? Have your students complete the following experiment to find out!
Cooper Hewitt is delighted to announce the theme of the 2019 National High School Design Competition: The Nature of Design: What would you design (or redesign) that is a nature-based solution to a global problem?
ABOUT THE COMPETITION
Cooper Hewitt, Smithsonian Design Museum launched the National High School Design Competition in collaboration with Target in 2016. Every year, students around the country are challenged to design a solution to a unique scenario, inspired by Cooper Hewitt’s rich collection and stimulating exhibitions.
This Learning Lab collection is designed to accompany the Pittsburgh CLO's teacher guide for Beyond the Moon. In this new Gallery of Heroes musical, fifteen-year-old Maya has big dreams of being the first person to set foot on Mars but believes she is simply too ordinary to become an astronaut. Her view of what is possible transforms when actual NASA astronauts past and present, including Neil Armstrong, Mae Jemison, and José Hernandez, take her on an amazing journey to discover that extraordinary feats are accomplished by regular people one step at a time.
The activity is based on "Touchdown," created by PBS Kids Design Squad. It was adapted by the Heinz History Center to include the story of the Alcoa aluminum innovation used for the legs of the Lunar Module.
Trevor Paglen: Sites Unseen combines the disciplines of art, science, and investigative journalism to bring unseen and, at times, unsettling elements of our contemporary world to light. Zooming outward from personal, to local, and finally global implications of this work, participants will work collaboratively to identify extensions and troubleshoot any challenges of this content for the classroom.
All Grade Levels
Photos and Articles that are supplemental learning to the forces of flight. All artifacts are interactive for student engagement and assessment.
This collection explores the concept of Rube Goldberg inventions and their use of multi-step processes to complete an action. Often Rube Goldberg inventions utilize a series of simple machines to cause a chain reaction for a task. Using an image of a comic that features one such invention, students can analyze the parts, purposes and complexities of the object and its processes. Additional resources are included to support the further exploration of these inventions and the identification of the simple machines (levers, pulleys, wedges, screws, wheels, axles and inclined planes).
This collection complements an in-person visit to the Rube Goldberg™: The World of Hilarious Invention! Exhibit at the Children's Museum of Pittsburgh.
Created for D. Moore
4th Grade Essential Questions ( minus the animal study)
What are the environmental factors in an aquatic system?
What are the roles of organisms in a food chain?
How does food affect a population in its home range?
What are some benefits of having variation within a population?
What are some examples of plant adaptations?
Artwork, museums, and the community are powerful resources that bring concepts to life with young children. This collection provides examples of how to utilize museums and the community to explore STEM concepts through artwork.
This collection was created to support a webinar with the Smithsonian Center for Learning and Digital Access, presented in October 24, 2018.
Can you identify which simple machine(s) each picture shows?
Can you think of other examples in that category?
Which simple machine is most important? Why? Defend your answer with 2-3 reasons.
Students will gain knowledge to understand the 6 simple machines and their functions in order to help them see how they function within complex machines.
Long before the camera went west, artists like George Catlin were preserving the images of the native Americans on the western plains. Catlin's paintings are numerous and divide into two genre: the group activities and portraiture. This learning lab focuses on group activities of many plains indians including hunting, traditional dances, and recreation.
This is my first attempt at a collection to use with my microbiology students
Exploring living things and how they grow and change. Students will look at pictures and explore living and nonliving things in the picture. Students can observe how things grow and change.
This teaching guide includes a lesson plan originally published as "Smithsonian in Your Classroom." It introduces students to the work of botanists and botanical illustrators. The students try their own hands at botanical illustration, following the methods of Smithsonian artists. Also included here is an additional optional resource: "Meet the Artist" to discover more about Smithsonian Botanical Illustrator Alice Tangerini.
This is one of 5 activities used in the Lenovo Week of Service event.
This topical collection explores the life of Lunar Module Pilot Buzz Aldrin; it includes images, artifact images, video and websites. Through browsing this collection, students will learn about Aldrin's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.
This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories:
- What is the story?
- What is the human story?
- What is the world story?
- What is the new story?
- What is the untold story?
Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.
Tags: moon, moon landing, Apollo 11, Apollo XI, Aldrin, space, space race, astronaut
This understands the building and inspiration planned upon in Chihuly's work. Through his mark makings, and his interest in space he delves into a world of chance and perseverance through his work. In this collection, this will be a test run of artistic research for a students personal art making journey. As a student perspective, he/or she this would be research sought after a museum visit. Eventually this collection would be use as a guide and a way to organize their own thoughts for their art or class assignment.
Here is a collection of coding games using Scratch interactive media using MakeyMakey , integrating Aztec games, culture and information.
In this collection, I am going to highlight Aztec games and culture to recreate projects that I do in my my own design classroom with my students based on these historical artifacts.
This collection is hopefully an inspiration for young designers and artists to use designs inspired by the Aztec games and culture to make a Scratch game or remix with the examples I have posted in this collection. This collection shows you a pathway to create coding and designs based on these Aztec games and culture, to create games similar in motif and structure to the originals. (This lesson is more focused on 9-18 year olds, but can be adapted for older students, as well as adults with some rewriting and restructuring, especially with coding aspect of the lesson.)
You will be creating and studying these cultural artifacts to gain insight into how they were constructed, drawn, and fabricated. In order to gain perspective on these cultures, the research your students use by viewing and constructing their own coded games/designs will give agency to their work, albeit through the eyes of these people. The students will gain a new understanding and vision of these cultural motifs and what they carry to the viewer.
Students will be creating and researching designs and motifs based on this culture. Once they have constructed and drawn an idea either through digital or non-digital means, they will be rendering their designs in Scratch or another coding app like Processing.
The students will then use these coded games with MakeyMakey and a create a controller like these musical instruments/controllers my students created at Labz at my school Charter High School for Architecture and Design in Philadelphia.