Skip to Content
  • Language
  • End User
  • Time Required
  • Educational Use
(153)
(120)
(221)
(233)
(254)
(1)
(170)
(86)
(35)
(121)
(43)
(36)

Found 273 Collections

 

Photograph Analysis: "Moon Man" Image of Buzz Aldrin

This topical collection includes the iconic "Moon Man" image of astronaut Buzz Aldrin, a National Air and Space Museum “expert annotation” video featuring a curator highlighting specific details, and other resources about the space suit and the Apollo 11 mission. 

Teachers and students may use this collection as a springboard for classroom discussions about the mission to the moon, for analysis of photographic details, or in biography projects about the astronauts.  

Ashley Naranjo
11
 

"The World of Your Senses": Parallel Perspectives from Tibetan Buddhism and Western Science on Sensory Perception

"The World of Your Senses" shares parallel perspectives from Tibetan Buddhism and western science on sensory perception. This collection explores the questions: How do we see? How does hearing work? How do we perceive smell? How does taste function? How do we sense touch? In addition, the Buddhist perspective includes a sixth sense... mind consciousness!

"The World of Your Senses" is the result of many years of work growing out of directives from His Holiness the Dalai Lama and his long history engaging Western scientists in dialogue. The script, content, and imagery were envisioned by a dedicated and curiosity-filled group of thirty Tibetan Buddhist monastics-in-exile from monasteries and nunneries in India, through the "Science for Monks and Nuns" program. The creation of the physical exhibit, launched in 2010, was supported through a unique collaboration between the Library of Tibetan Works and Archives (LWTA in Dharamsala, India), the Sager Family Foundation, the Smithsonian Institution in Washington, D.C. (SCEMS/SCLDA & OEC/Smithsonian Exhibitions), and the Exploratorium in San Francisco. It has since traveled to the United States, Nepal, and Bhutan.

The resource is bi-lingual: English and Tibetan.

RELATED COLLECTIONS:

Senses Series – Sight in Humans and Animals      (http://learninglab.si.edu/q/ll-c/n2f39XxkfBRJeHPk)

Senses Series – Hearing      (http://learninglab.si.edu/q/ll-c/7EbVTM49NgWiGrzA)

Senses Series – Smell      (http://learninglab.si.edu/q/ll-c/7LjjBHybUk9HE8Wj)

Senses Series – Taste     (http://learninglab.si.edu/q/ll-c/2w7r7PVoAgghiYmL)

Senses Series – Touch     (http://learninglab.si.edu/q/ll-c/oon5rHojeyrEwNEE)


This collection is based Science For Monks, World of Your Senses (2010).

Tracie Spinale
28
 

Solar System

Rosemary Herold
9
 

Senses Series - Sight in Humans and Animals

How do we see what we see? This collection is about seeing the world in unexpected ways through human innovations and animal adaptations. Meet a teen who invented a new way to see infrared, a visually impaired woman with a bionic implant, a shark whose eye is similar our own, a Giant Squid with the world's largest eyes, a mantis shrimp who sees many colors in all directions, and a nocturnal sweat bee who navigates the jungle in the dark. Learn about why human vision can only see a certain type of light within the electromagnetic spectrum. Background information from the website Neuroscience for Kids provides an overview of how the eye and brain function together, and experiments to try. The collection concludes with a cross-cultural examination of seeing from a Tibetan monastic Buddhist perspective. How might their experience of sight differ from your own? 

Based on exhibition project work through Science for Monks and The World of Your Senses Exhibition (2010).

Tracie Spinale
15
 

Senses Series - Hearing

How do we hear what we hear? This collection is about hearing the world in unexpected ways through human perspectives of science and culture, and animal adaptations. Meet a shark whose entire body is an ear; zoo otters who play the keyboard; rabbits whose large ear adaptations provide self-defense; and the reasons for a sea lion's bark. Learn about the structure and function of human ears can only see a certain type of light within the electromagnetic spectrum. Background information from the website Neuroscience for Kids provides an overview of how the ear and hearing functions work, as well as a sound experiments to try. The collections closes with a cross-cultural examination of hearing and function from Tibetan Buddhist monastics.

Based on exhibition project work through Science for Monks and The World of Your Senses Exhibition (2010).

Tracie Spinale
10
 

Senses Series - Smell

How do we experience the sense of smell? This collection explores the variety of human and animal smell experiences. Videos examine ants that use smell to communicate, orchid bee perfumery, and the unique smell adaptation of the maned wolf. Background information from the website Neuroscience for Kids provides the structure and function of the nose, as well as olfaction experiments. The collection concludes with a cross-cultural examination of touch from a Tibetan monastic Buddhist perspective. How might their experience of smell differ from your own?

Based on exhibition project work through Science for Monks and The World of Your Senses Exhibition (2010).

Tracie Spinale
9
 

Senses Series - Taste

How do we taste what we taste? This collection is about the kinds of tastes that the human tongue experiences. Background information from the website Neuroscience for Kids provides an overview of how the tongue and taste function. Included are experiments to try, as well as examples of the kinds of tastes: sweet, salty, sour, hot and bitter. The collection closes with a cross-cultural examination of tongue function and tastes from Tibetan monastics—who recognize thirty-six different tastes!

Based on exhibition project work through Science for Monks and The World of Your Senses Exhibition (2010).

Tracie Spinale
14
 

Senses Series - Touch

How do we experience the sense of touch? This collection explores the variety of human and animal touch experiences. From the characteristics of a variety of objects, to a video which examines the touch experience of tortoises and pandas... we all experience touch differently. Background information from the website Neuroscience for Kids provides touch experiments; an examination of pain and why it hurts, and the functionality of the body's largest organ—the skin. The collection concludes with a cross-cultural examination of touch from Tibetan monks' Buddhist perspective. How might their experience of touch differ from your own?

Based on exhibition project work through Science for Monks and The World of Your Senses Exhibition (2010).

Tracie Spinale
19
 

The Engineering Design Process

This collection of teaching resources includes lesson plans and multimedia resources about the engineering design process. There are several lesson plans on architecture and engineering concepts of design, such as simple shelters, balance, and materials. The videos and illustrations explain what engineers do and the fundamental engineering design process.

This lesson includes:

  • A video by Crash Course Kids titled "What's an Engineer? Crash Course Kids #12.1" (4:30)
  • A video by Crash Course Kids titled "The Engineering Process: Crash Course Kids #12.2" (5:17)
  • Two models of the Engineering Design Process by Preschool Steam
  • Engineering/architecture activities from the Cooper Hewitt, Smithsonian Design Museum for Pre-Kindergarten-1st Grade
Christina Shepard
11
 

Science: Unstacked

UNSTACKED is a wonderful way to spark inquiry, analysis, and discussion. By visually exploring our images, you can bring the Smithsonian Libraries' collections into your classroom. Use UNSTACKED as a morning exercise, a way to introduce a new topic, or to discover your students' interests. Picture your world, dive into the stacks!

The research and creation of this project was funded by the Gates Foundation Youth Access Grant.
 

Smithsonian Libraries
11
 

Science See, Think, Wonder

This collection is meant to inspire a "See, Think, Wonder" exercise for Science Based Curriculum. All the images are science related, and designed to explore students' thinking about science topics and science in general.

Moriah Krafft
7
 

Design Camp 2018 - Week 3 | 6-8 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt Education Department
16
 

Design Camp 2018 - Week 3 | 9-10 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.    

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

 Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp


Cooper Hewitt Education Department
16
 

Design Camp 2018 - Week 1 | 6-8 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt Education Department
20
 

Design Camp 2018 - Week 1 | 9-10 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt Education Department
18
 

Upward Bound Tech & Tour - Intro to the Smithsonian Center for Learning and Digital Access' Learning Lab

Taking a great portrait is more than just taking a quick snap of a face. It requires thoughtful contemplation and a variety of choices by the photographer. We'll examine a collection of photographs that illustrate various principles of portrait photography and that will help students to understand the parts of a digital artifact. 

LENS 1 | One lens to consider when looking at an artifact is its context and the impression it gives you. Using "see, think, wonder" strategies, we consider:

  • What do you see?
  • What do you think about it?
  • What makes you say that -- what evidence is there for that - on what are you basing your opinion?
  • What does it make you wonder?
  • Why does something look the way it does or the way it is?


LENS 2 | Analyzing great photographs to provide inspiration for your own photography pursuits 

What makes a strong image?

  • angles (eye-level, high angle, low angle, and bird's eye);
  • light and shadow;
  • framing;
  • shot length (long-shot, medium-shot, close-up, & extreme close-up);
  • mood--capturing a feeling or emotion in a photograph; 
  • scale--how big or small subjects look; and
  • sense of place--capturing the feeling of a place. 

Click into each photo and on the "paper clip" annotation icon to read more information (metadata!)

We will then discuss publishing guidelines and other policies that will help students make their best collections.

Tags: portrait photography, decision-making, self-determination, student empowerment, Project Zero


Tracie Spinale
43
 

2018 National High School Design Competition

This Learning Lab was created as a resource for students and teachers participating in the 2018 National High School Design Competition.

This year's competition challenges students to make the everyday accessible by considering a place, process, or object they regularly use, identifying a challenge that a user with a disability might have with it, and designing a solution that addresses that challenge and makes the place, process, or object more accessible for all.

For more details on the competition go to https://www.cooperhewitt.org/2...

#designthinking

Cooper Hewitt Education Department
44
 

Design Case Study: Eone Bradley Timepiece

Explore the design story behind the Bradley Timepiece in Cooper Hewitt's collection and learn about empathy, creative problem solving, inclusive design, and the design process used to bring it to life.

Objectives:

  • Gain familiarity with the design process
  • Understand what the steps of the design process might look like in application 
  • Connect design objects to the design process


Cooper Hewitt Education Department
12
 

The Search for an American Identity

We live in a multicultural, multilingual, multinational America, which offers complicated, imposing, unsettling questions about American identity.  There are no easy answers to what is an American identity or perhaps no answers at all.  What is an American identity is an important subject in an ever changing America, and Smithsonian Institution exhibits and objects on display in various museums help us to seek answers to the question of what is identity and what is American identity.

Marilyn Mann
156
 

All Access Digital Arts Club: Activities + Plans for Neurodiverse Teens

SCLDA's All Access Digital Arts Program (2012-2016) provided skill-building opportunities in digital arts and communications, creative expression, and social inclusion to a spectrum of teen learners in the Washington, DC metro area. Participating youth visited Smithsonian science, history, and art museums, created digital and physical artworks based upon a tailored curriculum, engaged in social interactions online and in-person, gained digital literacy skills, and developed friendships with other teens. Through once-per-month club outreach activities and summer intensive camps and workshops, students were exposed to communication, collaborative learning, research, and problem solving. The program served up to 20 youth per session, ages 14 through 22 with cognitive and intellectual disabilities. The youth experienced skill building, leadership opportunities, and social integration through Smithsonian resources, socialization opportunities, and computer skills. Youth participated in 1.) One- and two-week multi-media digital arts workshops whose outcome was student-produced artworks, songs, and movies that were shared with family and friends at openings and online via a social network; and 2.) Club activities--to build upon skills developed during the summer, and maintain social connections. 

All Access Club activities were offered to alumni of the summer workshops, and were held once monthly on Saturdays during the year to build upon skills developed during the workshop, and maintain social connections. During the club, teens practiced social skills through guided activities and Smithsonian museum visits, and produced original digital and hands-on art projects at the Hirshhorn ARTLAB+. Educators led the group in a series of planned educational activities related to the day’s theme—such as “the universe” or “oceans”.  Volunteers assisted club members to use social media, tablets, cameras and laptops to facilitate the digital experience. The activities and resources promoted digital literacy skills, and can motivate families to visit museums to learn, and for teens to build self-esteem. An evaluation session on the final day allowed teens to express their thoughts to the club organizers.

Special thanks to colleague Joshua P. Taylor, Researcher, Virginia Commonwealth University


Keywords: access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, self-determination

Tracie Spinale
19
 

ACCESS SERIES | Through the Lens of Curiosity

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

All Access Club Explores the Microscopic World. If you cannot see something, does that mean that it is not there? Nope! Just lurking under the surface of common, everyday objects is an entire world that we normally cannot see. People just like you can use microscopes to discover things that need magnification in order to view.  The collection is part of an activity series that explores this mysterious microscopic world.

EDUCATORS | For the LESSON PLAN of the original "Through the Lens of Curiosity"  << CLICK HERE >>

In this collection you will:

  • Find out about the world through the use of microscopes and magnifiers
  • Take on the role of detective as you embark on a quest to solve 5 mysteries -- by making observations about up-close objects and reading clues, can you figure out what the whole object is?
  • In the game A Part of the Whole, use your power of observation to consider the structures and functions of up-close objects to guess what they might be. Again, you will look at part of an object--photographed up-close--to guess at the whole.

If it is possible to set-up a hand's-on experience with microscopes along with the online activities -- the tactile portion will enhance the online activity. Teens can also view a video about scanning electron microscopes by a young scientist in the 'extension section'.

Keywords: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program 

Tracie Spinale
64
 

ACCESS SERIES | Galaxy Quest

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

Have you ever wondered what's going on out there in the universe? Would you like to discover exciting things about planets, stars, and galaxies? Today, we will go on a GALAXY QUEST to EXPLORE THE UNIVERSE!

RATIONALE | Digital technology has transformed how we explore the Universe. We now have the ability to peer into space right from our homes and laptop computers. Telescopes, photography, and spectroscopy remain the basic tools that scientists—astronomers and cosmologists—use to explore the universe, but digital light detectors and powerful computer processors have enhanced these tools. Observatories in space—like the Hubble Space Telescope—have shown us further into space then we have ever seen before.

EDUCATORS | For the LESSON PLAN of the original "Galaxy Quest" << CLICK HERE >>

Lesson Objectives:
1. Process and save at least one digital image of a galaxy or space image (with caption)
2. Create a three-dimensional astronomy sculpture (galaxy or other space body, space alien, plant, animal)
3. Create a digital astronomy sculpture (galaxy or other space body, space alien, plant, animal)
4. Visit the Explore the Universe exhibition at NASM and identify Hubble parts (mirror, lens, spectroscope)

Learning Objectives:
1.     What a galaxy is
2.     What a space telescope is
3.     Learn how to open an image on the computer and process it
4.     Socialize well in the museum setting


Tags: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program 


Tracie Spinale
77
 

ACCESS SERIES | Nile, Nile Crocodile

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

Exploring: Ancient Egypt, the Nile River, and glass museum objects, papercraft, and sand art

Rationale for Instruction:

  • Through the introduction, museum visit, and activities, students connect with an ancient and diverse culture in ways both conceptual and concrete. The ancient Egyptians shaped our modern civilization in fundamental ways and left legacies that are still present today. 

Objectives:

  • Explain features of the daily life of an Ancient Egyptian living on the Nile River, including boat transportation, dress, and animal life. 
  • Explore the ancient origins of glass making in Egypt.
  • Examine how glass making relates to object making, animal representation, and the desert environment of Egypt
  • Plan, create, and share digital and physical works of art that represent ancient (sand art) and modern art forms (digital photography with filters) as well as representational art (papercraft) landscape.

EDUCATORS | For the LESSON PLAN of the original "Nile, Nile Crocodile" << CLICK HERE >>

SET THE STAGE:

  • Maps - Look at the maps in the Smithsonian collection; Where do you think you'll journey to in this collection?
  • "This is Sand" App - an tablet app that changes the pixels on the screen into digital sand.
  • Video about The Nile (for learners who prefer a concrete example)
  • Thought journey down the Nile River; Ask questions about observations along the way. If you are able to transform the furniture to reflect a boat, do so. 
  • Glass making video as well as a primary source text from 1904 (for learners who prefer a concrete example); Help make the connection between the desert sand environment and glass making. 

MUSEUM "VISIT"

  • Go to the gallery; read the panels and explore the objects. The gallery has been re-created in the Learning Lab collection
  • Explore the glass vessels-->What do you notice?
  • Observe the glass animals-->Take turns reading the informational texts; What do the animals represent?

~ BREAK ~

ACTIVITY STATIONS (rotate between activity stations)

  • SAND ART - Create your own ancient Egyptian glass vessel through a sand art design similar to the decorated glass in the museum.
  • "ANCIENT" PHOTOS - Use digital tablets to take photos in a museum gallery and use the built-in filters to create 'ancient-looking' photos like the ones that document historic museum excavations. 
  • PAPERCRAFT LANDSCAPE - Create a three-dimensional landscape of ancient Egypt based on the animals and structures observed in the museum gallery and in the introductory materials. Templates and examples are included. Document your results using photography.

Tags: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program

Tracie Spinale
120
 

Frankenstein 200 RB copy

Collection on Frankenstein related resources for the 200th anniversary of the publication of the novel by Mary Shelley... as a sandbox for getting me acquainted with SLL and this project...

Rebecca Boggs
28
1-24 of 273 Collections