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Found 302 Collections

 

AFRICAN COSMOS

Put the ARTS in STEM - From Egypt to South Africa, take a brief tour of the African Cosmos  and have your students discover the intersection of Art and Astronomy in the southern hemisphere.   Explore constellations only seen on the African continent.  See why the Goliath beetle became a symbol of rebirth for the Egyptian scarab.  Learn about celestial navigation by people and animals. 

Create Your Own Constellation!  Request Activity sheets for your classroom.

Submit your class constellations to our Student Gallery and be a part of your own school's online exhibition!


Deborah Stokes
21
 

Artful Animals: Elephant Conservation

This student activity analyzes our relationship to African elephants by exploring their representation in African art, alongside the threats facing this vulnerable species. Includes art objects, photographs, articles (including one with an adjustable lexile-rating), reading comprehension questions, discussion questions, and opportunities to learn more.

Tag: Africa

This collection was created to support the 2016 CCSSO Teachers of the Year Day at the Smithsonian.

Deborah Stokes
23
 

Enviornmental Factors

Created for D. Moore 

4th Grade Essential Questions ( minus the animal study)

What are the environmental factors in an aquatic system?

What are the roles of organisms in a food chain?

How does food affect a population in its home range?

What are some benefits of having variation within a population?

What are some examples of plant adaptations?

Marin Layne Williams
67
 

Ammonites

Maggy Benson
8
 

Journey Through an Exploded Star: An Online Interactive

In this collection, students will explore the life cycle of stars and learn about the connection between elements and space. They'll explore real data that provides evidence for the dispersal of several elements produced by the explosion of massive stars, specifically through the Cassiopeia A supernova. Then they’ll put their knowledge into practice by navigating the remains of the supernova in the online interactive “Journey Through an Exploded Star.”

  1. The activity begins with “DISCOVER." The students will go through a series of slides, learning first how the visible spectrum of light is only a small part of the entire electromagnetic spectrum, about the different telescopes scientists use to view the electromagnetic radiation across that spectrum, and finally how they've used that data to form a composite view of our universe, specifically through a 3D model of the Cassiopeia A supernova.
  2. The “PLAY” online interactive then takes the students on a first-person flight through the center of this exploded star. The interactive is split into two parts: The first part is a 2 minute guided fly-through, where Kim Arcand, project lead of the original 3D visualization found in the collection, explains the different forms of light and the elements that are traceable under those spectrums. The second is a free explore option, where students are able to manipulate the different spectrums by adjusting filters as they choose. Both parts of the interactive reinforce what they’ve previously learned within the collection about light across the EMS. This interactive works across browsers and requires no software downloads. Also included is a 360 video tour that works on mobile devices and Google Cardboard.
  3. Finally, an extension activity is included that allows students to take photographs using real MicroObservatory robotic telescopes located at Smithsonian Observatory sites in Cambridge, Massachusetts and Amado, Arizona to create their very own authentic astrophotographs. They’ll use specialized image processing software to bring out visual details from images of objects like the Moon, Sun, star clusters, nebulas, and galaxies.

This online activity could be used to augment study about the forms of radiation light can take, learning about supernovae and what happens after a star explodes, as well as learning about some of the different careers in science that are available (astrophysicists, astrophotographers, engineers, and visualization experts). As with all Learning Lab collections, it is built to be freely modified and adapted to fit your specific needs. 

Cody Coltharp
21
 

The Corona's Cooling Power

The National Museum of African American History and Culture (NMAAHC) is the first museum on the National Mall to be recognized as a LEED Gold building due to its construction using renewable energy sources and locally-sourced building materials. LEED or Leadership in Energy and Environmental Design certifications are granted to buildings and other structures  that meet global standards in areas such as water use, energy efficiency, and use of sustainable materials. To minimize energy use, the architects and engineers designed the building to allow lots of natural light inside of the museum. The Corona, the ornamental bronze-colored metal lattice that covers the museum like a crown covers a head, helps to keep the museum cool by allowing some sunlight inside, but by blocking the rest. As a result, the museum uses less electricity for lights and air conditioning. 

But how does it work? Have your students complete the following experiment to find out!

NMAAHC Education
14
 

How Pittsburgh Helped Us Get to the Moon: Alcoa and the Lunar Module

This Learning Lab collection is designed to accompany the Pittsburgh CLO's teacher guide for Beyond the Moon. In this new Gallery of Heroes musical, fifteen-year-old Maya has big dreams of being the first person to set foot on Mars but believes she is simply too ordinary to become an astronaut. Her view of what is possible transforms when actual NASA astronauts past and present, including Neil Armstrong, Mae Jemison, and José Hernandez, take her on an amazing journey to discover that extraordinary feats are accomplished by regular people one step at a time.

The activity is based on "Touchdown," created by PBS Kids Design Squad. It was adapted by the Heinz History Center to include the story of the Alcoa aluminum innovation used for the legs of the Lunar Module. 

HeinzHistoryCenterEducation
5
 

4 Forces of Flight

Photos and Articles that are supplemental learning to the forces of flight. All artifacts are interactive for student engagement and assessment.

Dalton Alatan
10
 

Aztecs and Coding

Here is a collection of coding games using Scratch interactive media using MakeyMakey , integrating Aztec games, culture and information.

In this collection, I am going to highlight Aztec games and culture to recreate  projects that I do in my my own design classroom with my students based on these historical artifacts.

This collection is hopefully an inspiration for young designers and artists to use designs inspired by the Aztec games and culture to make a Scratch game or remix with the examples I have posted in this collection.  This collection shows you a pathway to create coding and designs based on these  Aztec games and culture,  to create games similar in motif and structure to the originals. (This lesson is more focused on 9-18 year olds, but can be adapted for older students, as well as adults with some rewriting and restructuring, especially with coding aspect of the lesson.)

 You will be creating and studying these cultural artifacts to gain insight into how they were constructed, drawn, and fabricated. In order to gain perspective on these  cultures, the research your students use by viewing and constructing their own coded games/designs will give agency to their work, albeit through the eyes of these  people. The students will gain a new understanding and vision of these  cultural motifs and what they carry to the viewer.

Students will be creating and researching designs and motifs based on this culture. Once they have constructed and drawn an idea either through digital or non-digital means, they will be rendering their designs in Scratch or another coding app like Processing

The students will then use these coded games with MakeyMakey and a create a controller like these musical instruments/controllers my students created at Labz at my school Charter High School for Architecture and Design in Philadelphia.

Happy Coding!


#LatinoHAC

Christopher Sweeney
27
 

3D Printing/ Printmaking with Latin American Designs

This collection is hopefully an inspiration for young designers and artist to use designs and motifs from Mexico, Peru, Panama, and Guatemala. This collection shows you a pathway to create designs based on these motifs and artwork to use in 3D printing using  Morphi and other tools to create prints using relief printing making techniques. (This lesson is more focused on 9-18 year olds, but can be adapted for older students, as well as adults with some rewriting and restructuring. I also have run the printmaking section with younger students, but with the 3D relief plates already being printed, or facilitated by adults, teachers, or parents to help them with the process so as to make it a successful lesson. )

 You will be creating and studying these cultural artifacts to gain insight into how they were constructed, drawn, and fabricated. Ours of course are totally opposite of how these fabric fragments and other examples were constructed, but they can help a student (and yourself ) gain insight into the process that these cultures used to created these designs, art and patterns within the drawings. In order to gain perspective on these cultures, the research your students use by viewing and constructing their own designs will give agency to their work, albeit through the eyes of these ancient craftsman, designer, and artist. The students will gain a new understanding and vision of these cultural motifs and what they carry to the viewer.

Students will be creating and researching geometric designs and motifs based on ancient to modern patterns from Peru, Mexico, and other areas. Once they have constructed and drawn an idea either through digital or non-digital means, they will be rendering their designs in Morphi or another 3D modeling app. Here is a link to a design I did specifically for this lesson on Youmagine that you can use with your prints, as well as your students.

The students will then export these files to be 3D sliced for the printer. I suggest using Cura as this is my go to software for getting digital files ready for the 3D printer. Depending on your press, I suggest making the geometric design small and thin enough that they fit in your print bed, so you might need to resize the design in Cura. If you do not own press, you can use tools to do relief prints like you would any regular printmaking project.Iif you have access, you can use the OpenPressProject to print your own, which I highly recommend as it is my preferred method that I printed my designs in the last resource of this collection.

The inking process should be similar to regular relief printmaking, depending on your students design complexity, and you can experiment with texture, motifs, multiple plates, etc. based on the  resources that are in this collection.

Happy Printing!

#LatinoHAC

Christopher Sweeney
43
 

Sites Unseen: Navigating Complexity and Grappling with Uncertainty

Trevor Paglen: Sites Unseen combines the disciplines of art, science, and investigative journalism to bring unseen and, at times, unsettling elements of our contemporary world to light. Zooming outward from personal, to local, and finally global implications of this work, participants will work collaboratively to identify extensions and troubleshoot any challenges of this content for the classroom.

All Grade Levels

Elizabeth Dale-Deines
15
 

Gold Specimens of the Mother Lode

Columbia State Historic Park
2
 

Exploring Simple Machines and the Complexities of Rube Goldberg Inventions

This collection explores the concept of Rube Goldberg inventions and their use of multi-step processes to complete an action. Often Rube Goldberg inventions utilize a series of simple machines to cause a chain reaction for a task. Using an image of a comic that features one such invention, students can analyze the parts, purposes and complexities of the object and its processes. Additional resources are included to support the further exploration of these inventions and the identification of the simple machines (levers, pulleys, wedges, screws, wheels, axles and inclined planes). 

This collection complements an in-person visit to the Rube Goldberg™: The World of Hilarious Invention! Exhibit at the Children's Museum of Pittsburgh.

#PZPGH

Ashley Naranjo
15
 

STEAM: Cross-curricular Connections for Young Learners

Artwork, museums, and the community are powerful resources that bring concepts to life with young children. This collection provides examples of how to utilize museums and the community to explore STEM concepts through artwork. 

This collection was created to support a webinar with the Smithsonian Center for Learning and Digital Access, presented in October  24, 2018.  


Cynthia Raso
81
 

Engineering Flight

This is a master collection designed to be copied and adapted to your individual classroom needs. Included are three scalable student activities that teach students engineering skills using methods similar to those that made the Wright brothers pioneers of aviation. Feel free to pick and choose from the activities in creating your own collections:

1. The Four Forces of Flight

In this student activity, students will briefly go over the four forces of flight (lift, drag, weight, and thrust) and put them to the test in the Paper Airplane Challenge! This activity is suitable for Primary/Intermediate grade levels.

2. Engineering the Wright Way

The second student activity is an online interactive, "Engineering the Wright Way"*, where students will develop engineering skills to design and test all the different components of an airplane based on the the Wrights' methodology. Students can write down a save code generated in the interactive to store their progress and return to finish the activity later. This activity is suitable for Intermediate/Middle grade levels.

3. Take a Wright Flight

The third student activity is an online flight simulator to learn three controls of flight: yaw, pitch, and roll. The final segment is an online interactive** to test fly the original Wright Flyer in conditions similar to that cold December morning when the Wrights first achieved flight, using direct 3D scans of the original Wright Flyer made by the Smithsonian. This activity is suitable for all grades.


*The "Engineering the Wright Way" lesson plan and activity were created by the National Air and Space Museum, courtesy of the Alcoa Foundation.

**The Wright Brothers Flyer activity was created by the Smithsonian Center for Learning and Digital Access.

This is one of 5 activities used in the Lenovo Week of Service event.

Cody Coltharp
19
 

Art and Science Intersections at the Freer|Sackler

This Learning Lab was designed by the Education Department of the Freer Gallery of Art and Arthur M. Sackler Gallery as a basic introduction for educators to the intersections of art and science.  Each image links to resources,  which include Freer|Sackler works of art, exhibition information, 3-D tours, videos, online interactives, and articles.  Feel free to copy the collection and adapt it for your students.

Keywords: Buddha, Buddhism, lacquer, stone, bronze, carving, conservation, technology, China, bells, music, sound, Resound, 3-D, STEM, STEAM, Metropolitan Museum, Walters Art Museum, Smithsonian, arts, science 

Freer|Sackler Education
17
 

Math: Unstacked

UNSTACKED is a wonderful way to spark inquiry, analysis, and discussion. By visually exploring our images, you can bring the Smithsonian Libraries' collections into your classroom. Use UNSTACKED as a morning exercise, a way to introduce a new topic, or to discover your students' interests. Picture your world, dive into the stacks! 

The research and creation of this project was funded by the Gates Foundation Youth Access Grant.

Smithsonian Libraries
10
 

Student example: Research on Dale Chihuly Glass Sculptor

This understands the building and inspiration planned upon in Chihuly's work. Through his mark makings, and his interest in space he delves into a world of chance and perseverance through his work. In this collection, this will be a test run of artistic research for a students personal art making journey. As a student perspective, he/or she this would be research sought after a museum visit.  Eventually this collection would be use as a guide and a way to organize their own thoughts for their art or class assignment. 

Lindsey Flax
10
 

Simple Machines

Wheel and axle, inclined Plane, screw, lever, pulley, wedge.

Assignment:

Can you identify which simple machine(s) each picture shows?

Can you think of other examples in that category?

Which simple machine is most important? Why? Defend your answer with 2-3 reasons.
Renee Voce
16
 

Simple Machines

Students will gain knowledge to understand the 6 simple machines and their functions in order to help them see how they function within complex machines. 

Renee Voce
7
 

Destination Moon Crew Guide: Apollo 11 Commander Neil Armstrong

This topical collection explores the life of Mission Commander Neil A. Armstrong; it includes images, artifact images, video and websites. Through browsing this collection, students will learn influential aspects of Armstrong's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.

Tags: moon, moon landing, Apollo 11, Apollo XI, Armstrong, space, space race, astronaut


Christina Ferwerda
11
 

Destination Moon Crew Guide: Apollo 11 Lunar Module Pilot Buzz Aldrin

This topical collection explores the life of Lunar Module Pilot  Buzz Aldrin; it includes images, artifact images, video and websites. Through browsing this collection, students will learn about Aldrin's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.

Tags: moon, moon landing, Apollo 11, Apollo XI, Aldrin, space, space race, astronaut



Christina Ferwerda
6
 

Destination Moon Crew Guide: Apollo 11 Command Module Pilot Michael Collins

This topical collection explores the life of Command Module Pilot Michael Collins; it includes images, artifact images, and websites. Through browsing this collection, students will learn about Collins' life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included. 

Tags: moon, moon landing, Apollo 11, Apollo XI, Aldrin, space, space race, astronaut

Christina Ferwerda
8
 

George Catlin: Lives of the Plains Indians

Long before the camera went west, artists like George Catlin were preserving the images of the native Americans on the western plains. Catlin's paintings are numerous and divide into two genre: the group activities and portraiture. This learning lab focuses on group activities of many plains indians including hunting, traditional dances, and recreation.

jorjan woodward
32
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