Found 12 Learning Lab Collections containing: #designthinking
Use this collection to help jumpstart your brainstorming process.
This Learning Lab explores the Cooper Hewitt Smithsonian Design Museum's design thinking process. Design Thinking is a methodology used to solve complex problems and fosters creative confidence. It allows the problem-solver to pursue multiple ideas, research solutions, make connections, empathize with the end-user, test ideas and improve concepts.
The Cooper Hewitt Process Lab gives Museum visitors first hand experiences with the design process. Pivotal to this process is the identification and defining of a challenge or opportunity in relation to a user. The resources in this learning lab explore socially responsible design to engage, empathize, and help envision a better America.
This Learning Lab explores Empathy through Tova Kleiner's winning entry to the 2017 National High School Design Competition. Students were challenged to design a solution that improves a community's access to healthy, fresh foods. Tova's design delivers fresh produce to seniors and homebound people. Produce is sourced from local farmers and markets, packaged into a special divided container based on longevity, and delivered weekly by students.
Designers are inspired by problems! With a defined problem as a starting point, designers find solutions through a design process that includes empathizing with the user, brainstorming ideas and prototyping solutions. At Cooper Hewitt, your class will see the design process in action during a deep exploration of various objects featured in our permanent and temporary exhibitions. Students will also experience the design process in a hands-on, interactive workshop where they will work collaboratively to solve problems through design thinking.
- Students will be able to define key design process terminology including define, empathize, brainstorm, prototype, test, and launch.
- Students will understand the user’s role in the designer’s process
- Students will understand that a designer’s choice of materials inform the form and function of a design.
Ability to comprehend and express emotions via color -- journeys from the initial discovery and acceptance of multiple emotions to a various selection of emotions itself. People make conscious choices in the creation of art; colors can correlate to emotions and designers make these choices purposely.
This Learning Lab showcases different examples of accessible design in order to provide a fuller understanding of what designing for accessibility can look like. The collection shown here includes designs that address physical, cognitive, and emotional barriers that impact the lives of people with disabilities. This Learning Lab explores design for the blind, for wheelchair accessibility, for the elderly, and for people with autism. Through the DesignPrep Scholars program, I have learned about various design disciplines and focuses. DesignPrep Scholars gave me the opportunity to meet several inspirational designers and do many design projects. Throughout this experience, I have been especially drawn to design that is inclusive and accessible. This Learning Lab is the culmination of my work at DesignPrep Scholars and displays what I have learned about accessible design.
Explore the design story behind the Bradley Timepiece in Cooper Hewitt's collection and learn about empathy, creative problem solving, inclusive design, and the design process used to bring it to life.
- Gain familiarity with the design process
- Understand what the steps of the design process might look like in application
- Connect design objects to the design process
This Learning Lab was created as a resource for students and teachers participating in the 2018 National High School Design Competition.
This year's competition challenges students to make the everyday accessible by considering a place, process, or object they regularly use, identifying a challenge that a user with a disability might have with it, and designing a solution that addresses that challenge and makes the place, process, or object more accessible for all.
For more details on the competition go to https://www.cooperhewitt.org/2...
There's a lot you can get out of font design, one of those is feelings. As a reflection on the various design concepts I have explored at Cooper Hewitt with the Design Scholars, I created a Learning Lab on how the fonts in our everyday lives are connected to the feelings that we portray in our writing. I have pulled resources from designers I have met throughout the DesignPrep Program, including designs from Cooper Hewitt, the Smithsonian, and myself. Below you will see a collection of 10 images (each with a description on the connection to feelings) including a video "Wicked Problems in Type Design" that you can explore.
***The descriptions written by me may not depict what the actual designer intended their audience to feel, but they are my interpretation (except for my 2 pieces), so please feel free to build off of or have your own interpretation
How do you help students test their ideas in your classroom? A critical step in the design process, prototyping and testing ideas helps problem-solvers learn from failures, experiment with materials, and visualize their solutions. Educators will dive into a case study from Michael Graves Architecture and Design and explore various techniques to experiment with ideas in the classroom with resources from professional designers and Cooper Hewitt, Smithsonian Design Museum.
#NTOY18 #CHEDUCATION #CHDESIGNTHINKING