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Found 894 Collections

 

Digital Storytelling to Explore Latinx History, Arts and Culture

This Learning Lab collection was made to support teachers and educators participating in the "Exploring Latinx Artists from the Frost Art Museum Collection" Workshop, to reflect on their experience. This program received Federal support from the Latino Initiatives Pool, administered by the Smithsonian Latino Center.

This workshops is organised by the Patricia & Phillip Frost Art Museum and the Smithsonian Center for Learning and Digital Access, and aims at sharing digital resources and tools for the classroom available from the Smithsonian Learning Lab (learninglab.si.edu). During the workshop,  co-facilitated by Dr Antonia Liguori (Loughborugh University, UK) and Dr Philippa Rappoport (SCLDA), participants will learn how to create a lesson plan using digital resources and how to enhance their students' learning experience through Digital Storytelling.

In particular this collection represents an introduction on how to apply Digital Storytelling within the Learning Lab as a teaching strategy and a self-reflective tool to stimulate active and deep learning.

You will find here:

- a short ice-breaker activity to start shifting from a cognitive appreciation of art to a personal connection to museum objects;

- some examples of digital stories made by other educators during previous Digital Storytelling workshops 'embedded' in the Learning Lab;

- a description of the Digital Storytelling process, with templates for storyboarding and a few tips for audio and video editing;

- some prompts to start drafting a script for the Digital Story that will be made in a following workshop.

#LatinoHAC

Antonia Liguori
24
 

Digital Storytelling Collection

The images used in my Digital Storytelling video.

#CIEDigitalStoryTelling

Esteban Hernandez
8
 

Digital Storytelling Collection

The images used in my Digital Storytelling video.

#CIEDigitalStoryTelling

GABRIEL GUTIERREZ-HERN
8
 

Digital Storytelling

#CIEDigitalStoryTelling

The Power of Guilt in Sarah Winchester's Motivation to build the Winchester House

KRISTEN LILJA
13
 

Developing Historical Thinkers with American Art

Resources supporting the February 2016 Google Hangout facilitated by the Smithsonian American Art Museum in coordination with the Smithsonian Center for Learning and Digital Access.

#historicalthinking


Elizabeth Dale-Deines
11
 

Designing For Accessibility–Tova Kleiner

This Learning Lab showcases different examples of accessible design in order to provide a fuller understanding of what designing for accessibility can look like. The collection shown here includes designs that address physical, cognitive, and emotional barriers that impact the lives of people with disabilities. This Learning Lab explores design for the blind, for wheelchair accessibility, for the elderly, and for people with autism. Through the DesignPrep Scholars program, I have learned about various design disciplines and focuses. DesignPrep Scholars gave me the opportunity to meet several inspirational designers and do many design projects. Throughout this experience, I have been especially drawn to design that is inclusive and accessible. This Learning Lab is the culmination of my work at DesignPrep Scholars and displays what I have learned about accessible design.

#designthinking


Cooper Hewitt Design Scholars
22
 

Design Storytelling: Creating Narratives around Design Objects

Try something new with us. Selecting from the objects in this collection, pulled from current Cooper Hewitt exhibitions Contemporary Muslim Fashions and Willi Smith: Street Couture, craft a narrative, real (researched) or imagined. Think of it as a creative exercise using creatively-designed objects. 

Cooper Hewitt, Smithsonian Design Museum
25
 

Design It Yourself: Design an Expressive Letterform

Follow along to design an expressive letterform inspired by 2017 National Design Award Winner for Communication Design, Jennifer Morla

Cooper Hewitt, Smithsonian Design Museum
20
 

Design Camp 2018 - Week 5 | Ages 9-12

Typography Today

A new “type” of camp activity! Discover the creativity of designing type and lettering. From cursive to calligraphy, campers will learn about typography through gallery explorations and off-site field trips and create their own letterforms.

Project Partner Aditi Panchal

Aditi Panchal is a Hand Lettering artist and designer based in Oklahoma City. Along with being a full time graphic designer, she owns Aditi Panchal Designs, a business that allows her to design stationery and paper products.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
18
 

Design Camp 2018 - Week 4 | 9-10 yrs

Happy Feet!

Help your young fashionista take a step into the world of designer footwear. Campers will learn the basics of footwear and shoemaking to make a shoe of their own design. Campers receive a shoemaker toolkit to use throughout the week.

Project Partner  | Brooklyn Shoe Space 

Brooklyn Shoe Space is a co-working studio space for shoemakers and leather workers that are a reliable resource of shoe designers, to encourage creativity in our community through fun educational programming and make shoemaking accessible to a wider audience.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
19
 

Design Camp 2018 - Week 4 | 6-8 yrs

Happy Feet!

Help your young fashionista take a step into the world of designer footwear. Campers will learn the basics of footwear and shoemaking to make a shoe of their own design. Campers receive a shoemaker toolkit to use throughout the week.

Project Partner  | Brooklyn Shoe Space 

Brooklyn Shoe Space is a co-working studio space for shoemakers and leather workers that are a reliable resource of shoe designers, to encourage creativity in our community through fun educational programming and make shoemaking accessible to a wider audience.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
18
 

Design Camp 2018 - Week 3 | 9-10 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.    

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

 Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp


Cooper Hewitt, Smithsonian Design Museum
16
 

Design Camp 2018 - Week 3 | 6-8 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
16
 

Design Camp 2018 - Week 2 | 6-8 yrs

Make Yourself at Home 

Campers will learn the basic fundamentals of interior design—space, line, form, light, color, texture, function, and pattern to design the perfect 3-dimensional space that reflects each campers’ unique personality and style.

Project Partner | Flavor Paper

Using specific design elements, campers will curate and create a wallpaper for their interior space with Flavor Paper.

Project Partner| Zimmerman Workshop

Campers will design their own mini-furniture with Architecture and Design studio, Zimmerman Workshop. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
20
 

Design Camp 2018 - Week 1 | 6-8 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
20
 

Design Camp 2018 - Week 1 | 9-10 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
18
 

Depictions of Children

Viewers will consider how images of children have changed over the past 300 years. Artwork selections include a large variety of individual and group portraits of both male and female sitters/subjects in a variety of styles for the purpose of analyzing the elements of portraiture (expression, pose, clothing, hairstyle, setting, objects, etc...) in order to help students gain a better understanding of social norms in the context of place and time. This collection was created in conjunction with the National Portrait Gallery's 2018Learning to look Summer Teacher Institute.

#NPGteach

Michelle Zimmerman
60
 

Deferred Action for Childhood Arrivals

This playlist on Deferred Action for Childhood Arrivals is designed for self-guided learning with intermittent check-ins for high school age students. The learning tasks are divided over five days, designed for 30-35 minutes per day, and build on each other. However, students are able to work on this playlist at their own pace. They will engage with primary and secondary sources as well as visual, video, and written texts. Students have the option to complete the tasks online by connecting through Google classroom or access Google doc versions of each formative and summative assessments for work online and/or offline. By the end of the week, students will write an argumentative essay answering one of three questions.

National Museum of American History
59
 

Decoding Lincoln: Vocabulary Coding with the Gettysburg Address

This collection provides background knowledge for students while they analyze Abraham Lincoln's word choice in his speech the Gettysburg Address. Students will then participate in a vocabulary coding activity to build comprehension of the message in the speech.
Steps in Vocabulary Coding:
1. Start with a gateway question (a question to get students into the text in a non-threatening way that requires no prior knowledge or comprehension) Which word appears most often in The Gettysburg Address? Identify the word. Is it used in the same form or part of speech throughout the text? Present the text as a puzzle to solve.
2. Read aloud the Gettysburg address while students follow along.
3. Practice Coding: Directions: Code important words with a plus sign "+" above known words, and a minus sign"-" above unknown words.
Get with a partner and compare words, then list them in a T-chart.
4. After teams have selected words, the teacher briefly provides a 5 W’s and H background for the text using the slides in the collection: Who wrote it, What was it about, When was it written, Where was it set, Why was it written, and How was the text presented. For more rigor and if time allows, give teams of students one image from the collection to research and present as background knowledge for the class.
5. Group defines words: Partners whip around to share word choices, then chart words (tally repeated words.)
Choose at least six "minus" words to chart as a class and briefly define with synonyms or short phrases.
6. Teacher assigns one section of the text per group. Group finds and selects shortest definition for that word in the context of the text and summarizes the main idea of that section of text.
7. Teams share word definitions and summary while class annotates.
8. Finally, each team picks at least three of the important vocabulary words to write a group summary of the text in 1-2 sentences (starting with 5 W’s + H). Then each individual student writes a personal response to the text (how they feel, the historical impact, the meaning of the text today, etc.) using at least three new vocabulary words from the text. Highlight vocab words, and share writing with partner.



Kathy Powers
24
 

Deciphering the Code: Understanding Messages Through Symbol Exploration

This collection provides opportunities for students to uncover the complexity behind symbols found in art and artifacts.  Curiosity and wonderment are sparked as students use close looking strategies to precisely describe what they see.  Students can then apply these findings to reveal a deeper meaning behind the symbols and the identities of the designer and users.  Students will be inspired to create their own stamps as they explore how symbols share messages and bridge connections to people and diverse cultures.

Andrea Croft
31
 

Decades of Transformation: Bridging the 1920s and 30's

Each item in this collection reflects the changing culture of America between the two World Wars. As we read The Great Gatsby and Of Mice and Men, consider how these pieces show the change of mindset across the decades.

Your task: select 5 artifacts and write a short paragraph for each saying how the object relates to 1) the era it is from, 2) to two texts, and 3) the other objects in you collection. Do not answer the three items like a list; rather, think about having your entire paragraph answer these questions: Why did I choose this object for this collection? What does it add to the whole? How can I interpret this object for the visitors of my gallery?

For your writing voice, sound authoritative, like a museum placard (those little signs next to objects). You do not need direct text evidence, but you do need to reference one or both of the texts.

Jacob Carlson
29
 

Daniel Boone and American Ginseng: Truth and Legend

Who was Daniel Boone? Was he more than a stereotypical American frontier hero? Explore Daniel Boone and his relationship to the native plant, ginseng, through this collection and series of activities. 

Daniel Boone (1734-1820) spent much of his adult life blazing trails through the American wilderness. Through exploration and opening the wilderness, Boone and others were able to exploit its many rich resources, including the profitable plant American ginseng. He rose to the status of American legend, becoming known as someone who braved hardship and danger to bring the earth's resources to the market. The legend of Daniel Boone and his-lost-ginseng illustrates the way such stories can reflect historical fact. But become exaggerated or distorted through many generations of story tellers, and, now, via the internet. History and fiction become intertwined. 

While the days of American pioneers are long gone, people still search for and gather wild ginseng in the mountainous regions that Boone frequented. Learn more about Boone's adventures and American ginseng throughout this collection. Be sure to click the Information icon to learn more about each item. 

To learn more about Daniel Boone and his efforts to explore the wilderness, visit the Learning Lab collection -The Wilderness Road- .

Julia Eanes
25
 

Daisy Miller

This collection of visual art will supplement the discussion of Henry James's Daisy Miller in my A.P. Lit class. #SAAMteach

Theresa Doerfler
11
 

Curation...The Latest (and Equally Important!) C for Education

This collection is a curated collection of images that can be used with a lesson plan on curation. Each of the images has some possible connection to a social justice theme and the question asked by the creator of the collection is, "How might we approach conversations about curation and social justice?" Each of these images adds a unique and interesting dimension to a conversation about curation, the people whose stories are selected for view, and how those stories are empowered and/or disempowered by the stories that they are surrounded by. How do we make decisions about these topics? What do we do when we are asked to include in a curated collection pieces that change the story we might want to tell? How do we deal with the multi-faceted stories and sometimes contradictory stories of the people we select for our collections? 

It is important to ask these questions and have dialogues with students about how we come to our conclusions, make our decisions, and wrestle with these concepts. In a world of tweets and ever expanding stories/information it is important sometimes to talk about how we work with the realities of physical spaces where there isn't always enough wall real estate to highlight everyone all of the time. In those situations, how decisions are made, who is brought to the forefront (and who is not), and how our own beliefs/biases/views of the world play into those decisions all matter. 

How might you curate this collection in many ways? Who is still missing and why does it matter that we ask the questions at all? 

While this is intended to be a companion collection to a lesson on curation, the questions above may stand on their own. This collection is intended to be the beginning of a conversation, and not a stand alone collection; however, the lesson is also available in the collection as a downloadable PDF. 

#NPGTeach

Sean Wybrant
40
649-672 of 894 Collections