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Found 595 Collections

 

Destination Moon: NASA Art

Established in 1962, the NASA Artists Cooperation Program gave several artists unrestricted access to several NASA facilities. The goal was to communicate the emotional tone and the cultural significance of space exploration.

This collection uses the "Connect Extend Challenge" visible thinking strategy developed by Project Zero at Harvard University. This strategy encourages students to make connections between new ideas and prior knowledge. It also encourages them to make a personal connection to an artwork or topic.

This lesson helps teachers create connections between works of art and the study of space exploration, and to help teachers use art as a force for developing students’ critical thinking.  

Observe and discuss the first image as a class. Use the "Connect Extend Challenge" to discuss the image as a class. Ask the following: 

  • How is the artwork or object connected to something you know about?
  • What new ideas or impressions do you have that extended your thinking in new directions?
  • What is challenging or confusing? What do you wonder about?

Provide any background knowledge that enhances the conversation, using the metadata information about the NASA Artists Cooperation Program. 

Next, divide the students into 4 groups. Have them use the same questions to discuss one of the 4 images that deals the Apollo 11 launch. Wrap-up the discussion by having each group share out key thoughts and responses. Repeat the same process with the 4 images that represent Mission Control (note, Mission Control Images are from a selection of Apollo missions). 

Finally, students should choose one of the final 4 images to investigate, using the "Connect Extend Challenge" to guide their exploration. Their work could be shared verbally in a paired group, or written as a personal essay. 


Christina Ferwerda
13
 

Destination Moon Crew Guide: Apollo 11 Lunar Module Pilot Buzz Aldrin

This topical collection explores the life of Lunar Module Pilot  Buzz Aldrin; it includes images, artifact images, video and websites. Through browsing this collection, students will learn about Aldrin's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.

Tags: moon, moon landing, Apollo 11, Apollo XI, Aldrin, space, space race, astronaut



Christina Ferwerda
6
 

Destination Moon Crew Guide: Apollo 11 Commander Neil Armstrong

This topical collection explores the life of Mission Commander Neil A. Armstrong; it includes images, artifact images, video and websites. Through browsing this collection, students will learn influential aspects of Armstrong's life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included.

Tags: moon, moon landing, Apollo 11, Apollo XI, Armstrong, space, space race, astronaut


Christina Ferwerda
11
 

Destination Moon Crew Guide: Apollo 11 Command Module Pilot Michael Collins

This topical collection explores the life of Command Module Pilot Michael Collins; it includes images, artifact images, and websites. Through browsing this collection, students will learn about Collins' life, in order to appreciate how his work as a pilot and astronaut impacted his personal and private affairs.

This collection is inspired by the Unveiling Stories thinking strategy introduced by Harvard's Project Zero, which invites students to reveal multiple layers of meaning in stories: 

  • What is the story?
  • What is the human story?
  • What is the world story?
  • What is the new story?
  • What is the untold story?

Have students look at each image, video or resource, and read its descriptions. Ask students to think about or respond to any quiz questions included. 

Tags: moon, moon landing, Apollo 11, Apollo XI, Aldrin, space, space race, astronaut

Christina Ferwerda
8
 

Designing for the Weather

Design a structure to meet a challenge, then learn about weather hazards and how structures are engineered to stand up to extreme conditions.

Students will explore the benefits of a lightweight, strong structure and build within parameters to meet a challenge. Strong, light structures are necessary in constructing buildings (especially in areas with extreme weather) as well as air and space craft. 

Keywords: #airandspace, National Air and Space Museum, NASM, engineering, weather, 

National Air and Space Museum Smithsonian
11
 

Designing For Accessibility–Tova Kleiner

This Learning Lab showcases different examples of accessible design in order to provide a fuller understanding of what designing for accessibility can look like. The collection shown here includes designs that address physical, cognitive, and emotional barriers that impact the lives of people with disabilities. This Learning Lab explores design for the blind, for wheelchair accessibility, for the elderly, and for people with autism. Through the DesignPrep Scholars program, I have learned about various design disciplines and focuses. DesignPrep Scholars gave me the opportunity to meet several inspirational designers and do many design projects. Throughout this experience, I have been especially drawn to design that is inclusive and accessible. This Learning Lab is the culmination of my work at DesignPrep Scholars and displays what I have learned about accessible design.

#designthinking


Cooper Hewitt Design Scholars
22
 

Designing Alternative Energy Solutions

Climate change is a huge issue facing our society. Our students have expressed tremendous concerns about the global impact of the climate crisis.

As part of this learning lab, student teams are tasked with designing and prototyping an alternative energy solution for NYC.

Before embarking on their own designs, students will use the resources to learn about earlier climate campaigns, what scientists and engineers are doing today and will explore models, prototypes and solutions that are already existent.

sara gottlieb
28
 

Design It Yourself: Design Transportation

Follow along to design a way to make transportation more comfortable. 

Cooper Hewitt, Smithsonian Design Museum
13
 

Design It Yourself: Design a Watch

Follow along to design a watch inspired by Patricia Moore, 2019 National Design Award winner for Design Mind.

Cooper Hewitt, Smithsonian Design Museum
15
 

Design It Yourself: Design a Streetscape

Follow the steps to design a streetscape. 

Cooper Hewitt, Smithsonian Design Museum
12
 

Design It Yourself: Design a School

Follow along to design a school inspired by 2017 National Design Award Winner for Architecture Design, Mass Design Group.

Cooper Hewitt, Smithsonian Design Museum
25
 

Design it Yourself: Design a Prototype for a User

Learn to think like a designer by prototyping a solution engineered for a specific user. 

Cooper Hewitt, Smithsonian Design Museum
23
 

Design It Yourself: Design a Habitat

Follow along to design a habitat that can exist within an urban space.

Cooper Hewitt, Smithsonian Design Museum
12
 

Design It Yourself: Design a Green Roof

Follow along to design a green roof or roof garden that will help keep a city or building cool.

Cooper Hewitt, Smithsonian Design Museum
12
 

Design It Yourself: Design a Green Roof

Follow along to design a green roof or roof garden that will help keep a city or building cool.

sara gottlieb
10
 

Design Case Study: Eone Bradley Timepiece

Explore the design story behind the Bradley Timepiece in Cooper Hewitt's collection and learn about empathy, creative problem solving, inclusive design, and the design process used to bring it to life.

Objectives:

  • Gain familiarity with the design process
  • Understand what the steps of the design process might look like in application 
  • Connect design objects to the design process

#designthinking

Cooper Hewitt, Smithsonian Design Museum
12
 

Design Camp 2018 - Week 3 | 9-10 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.    

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

 Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp


Cooper Hewitt, Smithsonian Design Museum
16
 

Design Camp 2018 - Week 3 | 6-8 yrs

Bits and Bots

Is your child curious about how things work? Campers will learn a variety of creative and technical skills to design their own multi-function robot. 

Project Partner | Generation Code

At Generation Code, it is our mission to transform students into digital leaders. Using curriculum co-created by educators and coders, we teach the skills needed for kids to advance technologically, creatively, and socially.

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively.  Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges.  Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.

#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
16
 

Design Camp 2018 - Week 1 | 6-8 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
20
 

Design Camp 2018 - Week 1 | 9-10 yrs

Week 1 | Places and Spaces

From soaring skyscrapers to sprawling parks, campers will be inspired to design using their environment as a guide. 

About Design Camp

Is your child a designer, tinkerer, or creative thinker? Cooper Hewitt Design Camp offers week-long immersions in the latest advances in design. Guest designers share their problem-solving strategies and engage campers in fun, real-life design challenges. Campers will receive special access to the museum’s permanent collection and enjoy exciting collaborations.

Learn more at cooperhewitt.org/designcamp

Why Cooper Hewitt Design Camp?

At Cooper Hewitt Design Camp, we equip students with the tools necessary to tackle age-appropriate challenges, work collaboratively, and think creatively. Campers master a four-step design process—defining problems, generating ideas, prototyping/making, and testing/evaluating—through a series of fun exercises and design challenges. Each project is carefully crafted to introduce children to design vocabulary, techniques, and processes unique to Cooper Hewitt and applicable to future school assignments and personal explorations.


#chdesigncamp

Cooper Hewitt, Smithsonian Design Museum
18
 

Deep Ocean. Mariana Trench

Ani Flandreau i3
6
 

DCPS Rocks and Minerals Cornerstone

Grade 4: Rocks and Minerals

Rocks and minerals play an important role in the natural world and human society. This collection will allow you to step into the role of a museum geologist and help you learn how to closely examine a museum specimen. To start, look through the 12 specimens to learn more about their unique properties. Select your favorite and use your new knowledge to complete the student worksheet. 

Additional Resources in this Learning Lab

Videos

  • Rock Types: This short video with geologist Dr. Ben Andrews will take you through the 3 types of rocks.
  • Mineral Dependence: Gemstones to Cellphones: In this 30 minute video, Dr. Mike Wise will teach you about unusual rocks called pegmatites and the large mineral crystals they contain. Find out how you depend on pegmatites for everyday uses, such as operating your cellphone.

Tours 

  • Coming soon! A narrated virtual tour of the Janet Annenberg Hooker Hall of Geology, Gems, and Minerals. Until then, click here for a self-guided virtual exploration of the hall!
Nicole Webster
17
 

Culture, Art and Representation

This collection explores the importance and significance of religion, music, representation and art in varying cultures and races. Throughout this collection, not only will we learn about the above topics, but we will also realize the connection that runs between different cultures and the different ways these topics can be seen in each culture.

Sydney Johnson
23
 

Culture and Aesthetics Meet Physics: Why Soviet and American Spacesuits Look Different

This collection was developed as part of the 2019 Smithsonian-Montgomery College Faculty Fellowship Program under the theme of “The Search for an American Identity: Building a Nation Together.” It has been modified by Jodi Halligan to use as a learning activity on observing differences between Soviet and American space suits and related technology and design.

Jodi Halligan
15
457-480 of 595 Collections