Found 580 Learning Lab Collections
a collection that gaves a glimpse about the basic aesthetic of the yearly 20's and 30's, the aesthetic of the modern century,luxurious, industrial and geometric.
This collection highlights variations on a theme through works of art: George Washington Crossing the Delaware, George Washington Carver Crossing the Delaware and Shimomura Crossing the Delaware. Comparisons of these works could serve as springboards for discussions about identity, immigration, "master" or dominant narratives in history, and hero myths.
"Home and Away" is a digital storytelling workshop that enhances the 4Cs (Creativity, Critical thinking, Collaboration, Communication) and improves literacy in second-language learners. In this three-day workshop participants from Spain coming to Washington DC for an international exchange program with Oyster-Adams Bilingual School, supported by American students, will use museum objects as prompts to create videos of personal stories. No technical experience is necessary, but participants of all levels will:
- learn about the variety of resources available in the Smithsonian Learning Lab.
- experiment with storyboarding techniques for creative writing.
- learn how to record and edit an audio file.
- be supported in the selection of images and the production of a short video.
- reflect on the Digital Storytelling 5-steps process
- practice oral and written English language skills
- enhance identity through personal stories
- increase visual literacy through close looking at art
This workshop has been organised by the Smithsonian Center for Learning and Digital Access (SCLDA) in collaboration with Oyster-Adams Bilingual School.
Workshop facilitators are Antonia Liguori (Loughborough University, UK) and Philippa Rappoport (SCLDA).
This activity is part of “Storying” the Cultural Heritage: Digital Storytelling as a tool to enhance the 4Cs in formal and informal learning, a research project led by Dr Antonia Liguori, appointed as a Smithsonian Fellow with the Smithsonian Center for Learning and Digital Access (SCLDA) from March 1 to June 30 2018, and is funded by the Arts and Humanities Research Council UK under the International Placement Scheme.
The selected artwork and learning lab collection offers a historical approach to the transformation of Native Americans into white culture and society. It serves as a purpose to provoke discussion on the historical context of the Indian Removal Act, and gives students an understanding of the main character’s (from the novel "The Absolutely True Diary of a Part-Time Indian) “modern day” internal conflict of erasing or eliminating his Native American culture to immerse into the lifestyle of a white teenager in a predominately white school.
As an introductory activity, students will engage in the see/think/wonder methodology to infer the artists’ purpose for the artwork. This initial activity will help scaffold students’ prior understanding and knowledge of the historical context of Native American history and the forced immersion into white culture. Therefore, after students have had ample time of using visual understanding skills to interpret the artwork, students can explore a “modern-day version” of Sherman Alexie’s image that showcases a juxtaposition of the main character’s internal identity conflict.Similar to the artwork, students will engage in the "connect, extend, and challenge" thinking activity. Students will make connections to the text and real-world connections as a culminating task. Lastly, students will discuss how it extended their thinking and a remaining challenge or wonder students still have. Using their remaining questions, this could lead to several extension activities.
Students can explore other Native American artwork in the learning lab, students can also use the "unveiling stories" strategy to learn more about the Carlisle school. The history of the Carlisle school connects and relates with the novel by adding historical context. Lastly, students can engage in teacher-made or student-made gallery walks using other Native American artwork or imagery to support the reading process of the paired text.
This collection contains supplemental artifacts and resources that connect to "The Suffragist" classroom videos and educators' guide.
The resources in this collection provide a comparative look into the similarities and differences of the Suffrage Movements in both the UK and the US.
This collection includes a variety of resources on the theme, "We the People," a template document for teachers to create their own flashcard activity with Learning Lab images, and strategies to use them.
This collection was created for the 2018 cohort of the Smithsonian-Montgomery College Faculty Fellowship Program on the theme, "We the People: America's Grand and Radical Experiment with Democracy." But anyone can use it.
Strategies: Begin by selecting your own set of images. (Feel free to copy this collection and then adapt as you like.) When creating your flashcards, use the template from the last learning tile, and add relevant text diagonally below the object. Print double-sided flipping on the SHORT side.
After distributing the cards, have students select one or two that speak to them. Then have them discuss the following questions in groups and share out.
What themes do you see?
Do you see these themes across the objects and over time?
Using these images, define American Democracy.
What other resources might you use to tell a fuller story?
In 1981, Aiko Herzig-Yoshinaga submitted a memorandum on the subject “Use of term ‘concentration camps’” to the executive director of the Commission on Wartime Relocation and Internment of Civilians (CWRIC). Included in this collection is background information on the Japanese American Incarceration era and Executive Order 9066, alongside Herzig-Yoshinaga's own words. In response to reading through this memorandum, students can apply Project Zero Thinking Routines to what they already know about the Japanese American Incarceration era and what interests them for further research. Additionally, students can begin to connect ideas from Herzig-Yoshinaga's memorandum to artifacts, documents and photographs of the era, noting especially the nuances in the meaning of words used and interpret some of these euphemisms in context.
Related collection of interest around language found within the Civilian Exclusion Order: Document Analysis: Civilian Exclusion Order and Japanese American Incarceration During WWII
Allowing any citizen the right to vote no matter race or color of skin.
Use Tooker's Waiting Room as an introduction for students to explore major developments of the 1950's including the mass media, consumer culture, suburbs, & McCarthyism.
Students at the Hirshhorn ARTLAB+ program have been experimenting with 3-dimensional digital paper craft. One of them even showed her papercraft dinosaur at the White House's first Maker Faire!
This collection includes images and video of hermit crabs, both live and from our art collections, as well as instructions and printable templates to make a 3-dimensional hermit crab shell from three sheets of paper.
this collection, we look at portraiture through the lens of the 30
second look strategy. This looking strategy allows participants 30
seconds to look at a portrait, and then turn away from the portrait and
have a conversation about what they saw. This activity challenges
participants to first look on their own and then have a collaborative
conversation with their peers.
Visually rich portraits, with both objects and setting, are most effective when using this strategy.
The 30 Seconds lesson helps students to use their visual and memorizing skills. The lessons will sentence starters like "I think and I know" to introduce fact and opinion, which will encourage creativity.
The activity can also help to exercises their....
Focusing on key details
The activity can be done as a whole group discussion, partner work, or independently. I will use the Kagan strategy Rally Coach on the second portrait with the purpose of building their language skills and taking ownership of their learning. Students will work with a peer what they saw during the 30 seconds of looking at the portrait. Then, they will share in their opinion what they think is happening in the setting and what is the person in the portrait doing and thinking.
This collection was created in conjunction with the National Portrait Gallery, as well as resource and information.
This collection is hopefully an inspiration for young designers and artist to use designs and motifs from Mexico, Peru, Panama, and Guatemala. This collection shows you a pathway to create designs based on these motifs and artwork to use in 3D printing using Morphi and other tools to create prints using relief printing making techniques. (This lesson is more focused on 9-18 year olds, but can be adapted for older students, as well as adults with some rewriting and restructuring. I also have run the printmaking section with younger students, but with the 3D relief plates already being printed, or facilitated by adults, teachers, or parents to help them with the process so as to make it a successful lesson. )
You will be creating and studying these cultural artifacts to gain insight into how they were constructed, drawn, and fabricated. Ours of course are totally opposite of how these fabric fragments and other examples were constructed, but they can help a student (and yourself ) gain insight into the process that these cultures used to created these designs, art and patterns within the drawings. In order to gain perspective on these cultures, the research your students use by viewing and constructing their own designs will give agency to their work, albeit through the eyes of these ancient craftsman, designer, and artist. The students will gain a new understanding and vision of these cultural motifs and what they carry to the viewer.
Students will be creating and researching geometric designs and motifs based on ancient to modern patterns from Peru, Mexico, and other areas. Once they have constructed and drawn an idea either through digital or non-digital means, they will be rendering their designs in Morphi or another 3D modeling app. Here is a link to a design I did specifically for this lesson on Youmagine that you can use with your prints, as well as your students.
The students will then export these files to be 3D sliced for the printer. I suggest using Cura as this is my go to software for getting digital files ready for the 3D printer. Depending on your press, I suggest making the geometric design small and thin enough that they fit in your print bed, so you might need to resize the design in Cura. If you do not own press, you can use tools to do relief prints like you would any regular printmaking project.Iif you have access, you can use the OpenPressProject to print your own, which I highly recommend as it is my preferred method that I printed my designs in the last resource of this collection.
The inking process should be similar to regular relief printmaking, depending on your students design complexity, and you can experiment with texture, motifs, multiple plates, etc. based on the resources that are in this collection.
This student activity introduces students to the concept of repatriation of cultural heritage items to the tribes to whom they belong, and the ways that museums and Native American groups are now using 3D technology to aid in the process. A killer whale hat, or kéet-s'aaxw, was requested to be repatriated by members of the Tlingit tribe. The Smithsonian Institution, under the repatriation provisions of the National Museum of the American Indian Act, did so. In the years following, the clan's leader decided that it might be beneficial to 3D scan the image in order to preserve its details and protect it in case of loss or fire. Having this data allowed the museum to create an accurate replica to be used for educational purposes, and provided the tribe with peace of mind. Learn more about this story and other cases of repatriation and replication in this collection which includes a 3D model and tour, video, website, and images of objects that have been part of the process.
Essential Questions include:
- How does the current process of repatriation reflect a change in traditional relationships between museums and indigenous groups?
- What kinds of guidelines should be used to determine which objects should be repatriated?
- What benefits does 3D technology provide for museums and Native American tribes? Can you envision other scenarios where 3D technology might play a similarly beneficial role?
Tags: Native American, American Indian, Tlingit, repatriation, replication, 3D technology, whale hat, indigenous, rights, change over time, museums, anthropology
Themes: culture, ethnicity, holidays, celebrations, animal vessels, still life (especially table settings)
Ancient Cultures: Egypt, China, Greece, Rome, Mali
Themes: culture, ethnicity, holidays, celebrations, animal vessels, still life (especially table settings)
Ancient Cultures: Egypt, China, Greece, Rome, Mali
Photos and Articles that are supplemental learning to the forces of flight. All artifacts are interactive for student engagement and assessment.
This collection includes instructions and ideas for a classroom activity designed to get children and their families talking and creating together. It is suitable for K-5 classrooms, as an art, English, or social studies-based activity. Included here are examples of student work (images and video of students reading their books), as well as images from classroom displays.
In this activity, a 1st grade teacher from a bilingual school in Washington, D.C., used what we called the "Connections" handmade storybook design to have her students share important family lessons. She described how she did the activity: "I loved the book project and found that it was a way to get parents involved in making a book with their child at home. I pre-made the books since I thought the instructions were a little tricky. The instructions were to discuss and write about a Life Lesson that their families taught them. Our students created bilingual Spanish/English books. The format was perfect for this because it could be English on one side and Spanish on the other. Students enjoyed hanging their books up outside of the class for others to read and then sharing them with the class. It really helped them to understand what important life lessons families teach them and it helped to bring students' home knowledge into the classroom. We connected the books to our Life Lessons unit and plan to do the same thing this year."
This project is based on a handmade book design that can be found, along with several others, in another collection: Fun for the Whole Family: Making "Family Memory" Storybooks: http://learninglab.si.edu/q/ll-c/1tozk88HXhnFBU6d.
This collection contains assets and resources designed to help teachers (art, English, ESOL, social studies, and media technology), museum educators, and community-based informal learning educators recreate their own "Today I Am Here" project, based on the specific needs of their classroom or learning community.
The "Today I Am Here" book is a wonderful classroom activity, made from one sheet of paper, in which students can share their family stories. The design of the book works well for a K-5 classroom displays, and helps to show the breadth and diversity of the class and to encourage cross-cultural understanding. The project also works extremely well with ESOL students of any age, although the teacher will need to be prepared for possible difficult issues to surface.
Included here are instructions to make the book, examples of student work (images and video of students reading), as well as images from classroom displays.
The book design is one of many available in another collection: Fun for the Whole Family: Making "Family Memory" Storybooks: http://learninglab.si.edu/q/ll-c/1tozk88HXhnFBU6d.
This collection is to be used in conjunction with the novel, A Long Walk to Water by Linda Sue Park. The lesson concept spans the total of three 55 minute class periods for a middle school ELA course.
Students will begin by completing a pre-reading activity where they will analyze the artwork, Iceman Crucified #4through a "See, Think,Wonder" activity. Students will then discuss the overarching ideas or themes that they observed in the piece. This lesson will end with students making a prediction about the book, A Long Walk to Water, through previewing the cover/title and using information from the artwork to predict a possible theme of the story.
After reading chapters 1-4, students will then begin analyzing their predictions. They will also be introduced to a new piece of art, The Girl I Left Behind, to analyze in conjunction with another character in the book. Students will do a collaborative poem with the artwork. They will then work in pairs to analyze lines of text and draw similarities/differences between the character in the text and the girl in the painting.
Explore bees' behavior and their role in pollination through real-world sources and data and meet Smithsonian experts in the field. This collection includes instructional strategy, student activities, assessment, and extension ideas. Organization is made visible by divider tabs indicating such components as concept understanding, Project Zero thinking routines, and calls to action.
This collection was developed by Sandra Vilevac, STEAM Specialist, Washington International School. See Sandra's other collections by searching the Learning Lab for #SmithsonianSTEAM.
Keywords: animal, insect, plant adaptation, animal communication, flowers, pollen, honey, hive, engineering, entomologist, pollinator, colony, system
Thank you to our sponsor, the Smithsonian Women’s Committee.
For younger students, play an "I Spy" or sorting game with sculpture images. Attributes to look for:
- Geometric shapes/forms
- Biomorphic shapes/forms
- Inside/outside sculptures
- Sculptures that resemble animals or people
- Sculptures that don't resemble anything
- Big/little sculptures - explain how you decided this (scale in relation to its surroundings)
With older students, challenge them to construct a definition of abstraction based on what they observe in the sculptures.
IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.
Have you ever wondered what's going on out there in the universe? Would you like to discover exciting things about planets, stars, and galaxies? Today, we will go on a GALAXY QUEST to EXPLORE THE UNIVERSE!
RATIONALE | Digital technology has transformed how we explore the Universe. We now have the ability to peer into space right from our homes and laptop computers. Telescopes, photography, and spectroscopy remain the basic tools that scientists—astronomers and cosmologists—use to explore the universe, but digital light detectors and powerful computer processors have enhanced these tools. Observatories in space—like the Hubble Space Telescope—have shown us further into space then we have ever seen before.
EDUCATORS | For the LESSON PLAN of the original "Galaxy Quest" << CLICK HERE >>
1. Process and save at least one digital image of a galaxy or space image (with caption)
2. Create a three-dimensional astronomy sculpture (galaxy or other space body, space alien, plant, animal)
3. Create a digital astronomy sculpture (galaxy or other space body, space alien, plant, animal)
4. Visit the Explore the Universe exhibition at NASM and identify Hubble parts (mirror, lens, spectroscope)
1. What a galaxy is
2. What a space telescope is
3. Learn how to open an image on the computer and process it
4. Socialize well in the museum setting
Tags: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program