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Mary Marotta

Mary Marotta's collections

 

Prototyping

<p><em>#designthinking</em></p>
Mary Marotta
16
 

Lord of the Flies - How and Why?

<p>A perspective on how and why savagery and disorder take over the boys in our story, and the warning author William Golding wanted to deliver through this tale to the rest of the world.</p>
Mary Marotta
8
 

Henry David Thoreau - Resources and “Walden: A Game"

<p>Can a Video Game Capture the Magic of Walden? </p> <p>Henry David Thoreau’s</p> <p>Read more: <a href="https://www.smithsonianmag.com/arts-culture/can-video-game-capture-magic-walden-180962125/#KBeOeyfLZJrlVYjS.99">https://www.smithsonianmag.com...</a><br />Give the gift of Smithsonian magazine for only $12! <a href="http://bit.ly/1cGUiGv">http://bit.ly/1cGUiGv</a><br />Follow us: @SmithsonianMag on Twitter</p>
Mary Marotta
11
 

Designers are Problem Solvers-Teacher Resource Collection

<p>Designers are inspired by problems! With a defined problem as a starting point, designers find solutions through a design process that includes empathizing with the user, brainstorming ideas and prototyping solutions. At Cooper Hewitt, your class will see the design process in action during a deep exploration of various objects featured in our permanent and temporary exhibitions. Students will also experience the design process in a hands-on, interactive workshop where they will work collaboratively to solve problems through design thinking.</p> <p><strong>Program objectives:</strong></p> <ul><li>Students will be able to define key design process terminology including define, empathize, brainstorm, prototype, test, and launch. </li><li>Students will understand the user’s role in the designer’s process </li><li>Students will understand that a designer’s choice of materials inform the form and function of a design. </li></ul><p><em>#designthinking</em></p> <p></p>
Mary Marotta
21