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Digital tools for Social Impact

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Social Studies +2 Age Levels High School (16 to 18 years old), Post-Secondary

This collections includes examples of digital and interactive design presenting innovation in technology-based media and involving mobile applications, data visualization, mapping, augmented/virtual reality and robotics, to examine social justice issues and/or provide a social service. 

Projects & case studies demonstrate how the strategy and craft of design, as well as digital storytelling, are aimed to effect change in communities throughout the world.




Chantal Fischzang

Assistant Professor
Department of Arts, Culture & Media
Rutgers University-Newark

Co-Director
Design Consortium
Visual Means




#socialImpactdesign #designforgood #digitaldesign #digitalstorytelling #digitaltools #servicedesign #interactivedesign #datavisualization #socialjustice


Text to Change

Cooper Hewitt, Smithsonian Design Museum

Text to Change_CITIES exhibition

Cooper Hewitt, Smithsonian Design Museum

Babajob - Design with the Other 90%: CITIES

Cooper Hewitt, Smithsonian Design Museum

Babajob.com_CITIES exhibition

Cooper Hewitt, Smithsonian Design Museum

Planetary

Cooper Hewitt, Smithsonian Design Museum

Ben Cerveny on Planetary

Cooper Hewitt, Smithsonian Design Museum

City Digits: Local Lotto

Cooper Hewitt, Smithsonian Design Museum

Map Kibera

Cooper Hewitt, Smithsonian Design Museum

M-PESA Money-transfer System

Cooper Hewitt, Smithsonian Design Museum

Building Dignity

Cooper Hewitt, Smithsonian Design Museum

Building Dignity: The Essence of Advocacy

Cooper Hewitt, Smithsonian Design Museum

Mapping the Measure of America

Cooper Hewitt, Smithsonian Design Museum

Informal Settlement World Map

Cooper Hewitt, Smithsonian Design Museum

Red Hook WIFI

Cooper Hewitt, Smithsonian Design Museum

One Laptop Per Child

Cooper Hewitt, Smithsonian Design Museum