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Next Generation Science Standards (NGSS)
 

Identifying Bird Beak Types through Robert Ridgway's Drawings

Birds' beaks tell a lot about them, especially where they find their food and how they eat it. This collection includes a bird curator’s drawings that clearly show the different kinds of beaks, which evolved because they are good for breaking seeds, catching insects or filtering out shrimp or algae.

Keywords: scientific illustration, sketches

Ashley Naranjo
18
 

Visionary Concept Tire, 2016-2019

Cooper Hewitt Education Department
4
 

Nature: Botanical Expressions

At the turn of the 20th century, the intersection of botanical study with design practice stimulated an array of plant forms and motifs in furnishings, glassware, ceramics, textiles, and more. Botanical Expressions reveals how designers, inspired by nature and informed by scientific knowledge, created vibrant new designs in America, Britain, France, and the Netherlands. Blossoming vases, plantlike stuctures, fanciful garden illustrations, and a diversity of vegetal and floral patterns reveal how nature and design dynamically merged.

An increasing number of designers, trained as botanists, advocated for the beauty and order of nature’s systems, colors, and patterns. Many manufacturers operated in proximity to gardens for natural study and stocked books of botanical illustrations as resources for their designers. These primary sources, on loan from Smithsonian Libraries, appear alongside the objects they influenced.

Since the 19th century, the garden was often seen as a refuge from industry and a natural source of plenty and pleasure. This history of botanical expressions in design illuminates a reflection on the critical role of nature within our world.

Cooper Hewitt Education Department
67
 

BabyLegs, 2017-2019

This collection explores BabyLegs, an open-source, affordable monitoring tool to study marine microplastic pollution featured in Nature-- Cooper Hewitt Design Triennial

Cooper Hewitt Education Department
9
 

Alexandra Daisy Ginsberg's The Substitute

On March 19, 2018, the last male northern white rhino, Sudan, died, bringing his subspecies to the brink of extinction. As scientists work to resurrect the rhino through experimental and controversial biotechnologies, Alexandra Daisy Ginsberg “brings back to life” a male northern white rhino using data generated by artificial intelligence to ask the question “what errors in reproduction may arise as we recreate life artificially?” As it habituates to its environment, the rhino’s form and sound toggle from pixelated to lifelike—reminding us that this rhino, coming to life without its natural context, is entirely artificial.

Cooper Hewitt Education Department
7
 

Ultraboost Shoe, 2016-Ongoing

Cooper Hewitt Education Department
9
 

Monarch Sanctuary, 2018-Ongoing

Cooper Hewitt Education Department
7
 

Graviky Lab's Air-Ink, 2013-ongoing

Responding to the pollution in cities caused by carbon emissions from vehicles, Graviky Labs founder Anirudh Sharma has developed a device that can be attached to exhaust pipes to capture the tiny particles in exhaust. Once captured, this fine particulate matter can be converted into water-resistant ink, a nearly pure carbon pigment.

Cooper Hewitt Education Department
6
 

Environmental Advocacy through Art

This collection was designed to enable students to reflect deeply on their understanding of local and global human impacts on the planet and how they can inspire others to care about/collectively work to solve one of these issues.  Students will use Project Zero Thinking Routines to examine various pieces of environmental art before they create their own visual call to action focused on the environmental issue that they care most about.

Global Competency Connection:

  • This project was designed to be the culminating learning experience in a high school Environmental Science class, thus it is the expectation that students have “investigated the world” as they explored environmental and social issues throughout the course.  
  • This project will incorporate a level of choice as students “communicate their ideas” on the environmental issue that resonated most with them.
  • As a part of the project, students will share their campaigns with their teachers, peers, and families, and through this awareness raising thus “take action” on issues of global significance.

Using the Collection: A detailed description of daily activities can be found within the "Lesson Sequence" document. Additionally, notes regarding the use of each Project Zero Thinking Routine are documented as annotations within each individual Thinking Routine tile and provide specific instructions on how align these routines with this collection.  

#GoGlobal #ProjectZero #EnvironmentalScience

Aleah Myers
40
 

Narwhal: Revealing an Arctic Legend

These resources were developed for use with the Smithsonian's exhibition Narwhal; Revealing an Arctic Legend. For more information about this traveling exhibition, please visit the Smithsonian Institution Traveling Exhibition Service (SITES).

Smithsonian Institution Traveling Exhibition Service
50
 

Dieter Rams Good Design

Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him: “An impenetrable confusion of forms, colours and noises.”  Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design? His answer is expressed in his ten principles for good design.

To understand what makes design good, we first must analyse how designers understand good design. You can do this by exploring the ‘Ten principles of good design’ by Dieter Rams (Vitsoe 2017). 

Learning Goals:

  • Explore the principles of good design developed by Dieter Rams
  • Identify the impact of Dieter Rams on past present and future designs
  • Analyse Dieter Rams objects to identify how the principles of good design are applied
  • Consider how the principles of good design can be used to develop design criteria essential for measuring the success of design ideas
Jasmine Kassulke
27
 

Prototyping: Built Environment

A prototype is an experimental model of an idea. It is a way to give our ideas a presence that we can put in front of someone else to see if our idea has value. It is important to match the fidelity of the prototype to the stage of the design process. At the beginning we want to use low-fidelity prototypes. Low-Fidelity prototyping refers to rapid prototyping from cheap, readily available materials. At this stage we are testing broad concepts such as materials, forms, usability. 

This learning lab collection documents low-fidelity prototyping objects, techniques, activities and examples specific to Built Environment Design (Architecture, Interior Design, Landscape Architecture). This collection is designed for use by students, teachers and parents. After you explore this learning lab collection you will be ready to embark on your own prototyping adventures.

Learning Goals:

  • Understand the materials used in low-fidelity prototyping 
  • Identify ways that designers gain inspiration for design ideas by exploring designed objects
  • Consider how ideas can be represented, tested and iterated using prototypes  
  • Understand and explore techniques to create low-fidelity prototypes
  • Consider how prototypes are used at various stages of the design process 
Jasmine Kassulke
29
 

The Hexagon and Honey Bee in Design and Engineering

Exploring the hexagon in design and engineering, using the honey bee as a model.

Pamela Schembri
39
 

What does it mean to be human in the Anthropocene?

This collection was designed to serve as a bridge between the high school biology units of evolution and ecology as students explore the evolution of humanity through both a biological and moral lens.  Students will use Project Zero Thinking Routines to examine various artifacts from the Smithsonian Museum of Natural History as they grapple with answering the overarching question: What does it mean to be human in the Anthropocene?  #GoGlobal

What does it mean to be human in the Anthropocene? : Students answer/revise their initial answers to the overarching question after gaining additional knowledge from various learning activities: 

  • Claim/Support/Question:  Students use the Claim/Support/Question thinking routine to frame their thinking around and grapple with this question.
  • Skull Analysis > Human Evolution Misconceptions: After the discussion on human evolution misconceptions, students can revise their thoughts on "what it means to be human" and begin to develop a class list on the characteristics shared by humans.
  • Constructing an Ancestral Timeline: After constructing their timeline, students will have gained additional an understanding of specific morphological and behavioral characteristics of humans. 

Using this Collection: 

  • Detailed suggestions on how to implement the learning activities are found in the "information" section of each of the Blue Activity Tiles as well as the Project Zero Thinking Routine Tiles.
  • Notes regarding the use of each Project Zero Thinking Routine are documented as annotations within each individual Thinking Routine tile and provide specific instructions on how align these routines with this collection.  

Global Competence Connection:

  • Students will be challenged to “investigate the world” both in a modern and prehistoric sense as they explore this the resources in this collection.
  • One goal of this collection is to inspire students to take action as a result of considering the impacts that modern humans have had on the planet. 

Additional Questions Explored through this Collection:

  • What (specific behaviors, adaptations, etc.) allow species to survive?
    • This question can be highlighted during the skull sorting and analysis activities in order to help students review the concepts of adaptation, evolution by natural selection, etc. 
      • Extension: Teachers can project photos of these species in their natural environments and ask students to identify the adaptations that aid them in survival. This exploration can be used to explore full-body morphological differences between humans and non-humans.    
    • This question can also be explored as students analyze the Human Evolution Timeline Interactive. Teachers can ask students to compare and contrast the adaptations of various hominid species and propose ways in which these adaptations aided species to survive in their various environments. 
  • How have climatic changes impacted the survival of species over time?
    • This question can be presented as students explore the Interactive Human Evolution Timeline. The timeline presents data showing how the Earth's climate has fluctuated over the 8 million years of human evolution and highlights the fact that some of the most important milestones in human evolution occurred during the greatest climatic fluctuations. 
    • Teachers can use this exploration to foreshadow upcoming discussions of modern climate change.
  • How fragile is human life?
    • The Human Family Tree and Human Evolution Timeline interactives allow for thoughtful exploration of this question as they provide visualizations of hominid existence, individual species' lifespans in geologic time, and extinctions. 
    • Teachers can highlight the small amount of time that modern humans have existed in comparison to early humans as well as points in history that modern humans were faced with events that nearly caused extinction and ask students to grapple with the fragility of human life.  
  • Why do we matter as humans in the anthropocene?
    • This question serves as the bridge into the study of ecology and human impacts on the environment and challenges students to deeply consider their importance to their world. 


Aleah Myers
32
 

DRAFT Grade 4 Beliefs Unit - Science, Art, Humanities and Engineering - Museums Go Global

Welcome to the Grade 4 Beliefs Unit Collection. Please enjoy. Below there is information about:

- How the lesson was used specifically at Washington International School (WIS) in Washington DC in 2019 
- The role of STEAM at WIS

Additionally, within the collection, the markers will help guide the teacher through each component. The collection is broken up into: Educating the teacher team (preparing for the unit), STEAM teacher resources, Student activities, and Student learning extensions. 

Enjoy and all feedback is welcomed. 

About: 

Washington International School is an International Baccalaureate (IB), Primary Years Program (PYP). I am the STEAM Specialist who integrates 21st century skill inquiry projects, hands on science and engineering, and digital tools/technology. This collection is to support many teachers who will contribute to content for this unit. The Language specialists, art teacher, design technology, STEAM Specialist and physical education.

STEAM at WIS:

My role will be to host an experience that role-plays early civilizations and their interactions with sun, moon, and stars. Students will interpret their experience and create a piece of art that demonstrates their translation of the experience. The follow up will be to help the students connect their experience with ancient cultures. Then, the conversation will further develop to challenge the students to think how science changes our understanding of our universe. The overall theme is to encourage students and give them confidence to explore various belief systems, challenge their own understanding of the world through their beliefs, experiences, and science. 

These exercises scaffold learning to align student inquiry to the Social Studies standards: 

  • Distinguish between personal beliefs and belief systems (PYP Scope and Sequence Pg. 29)
  • Define the elements of a belief system (creed, codes of behavior, rituals, community.) (AERO CC+ G5 p22 4.5.f)
  • Identify the major religions of the world in terms of their beliefs, rituals and sacred texts. (referenced: AERO CC+ G6 p30 4.8.f)
  • Reflect upon how beliefs affect the individual and society (PYP Scope and Sequence Pg. 29)

Important to know: The teachers at WIS took the students on two days of field trips to visit various areas of "worship" in the DC/MD/VA area: Buddhist Temple, Mosque, Jewish Temple, Catholic Church, and African American Christian Church. Students had worksheets to complete for each location that included observations of icons, the use of shapes in the visual devotional symbols, and to draw the various religious icons. After, they engaged in discussion about their experiences. If your school does not have the ability to do an elaborate field trip like this, we recommend having devotional leaders and/or parents visit as subject matter experts to demonstrate their systems of faith, icons, devotions, and symbols. 


STEAM Project: 

  • I used this collection to train the teachers about the new thinking routines (Beginning slides)
  • There are samples from students learning about Sun, Egyptian use of sun in their beliefs (art and architecture) 
  • Students looked at Egyptian sun use and modern NASA sun data to inspire them for their STEAM Challenge
  • Their STEAM Challenge was to create a pyramid (cardboard) with a devotion (clay), and decorate with sun symbols (crayons/markers). 
  •  Our students just completed a cardboard challenge (Cain's Arcade - check out on Youtube) so they were cardboard construction "experts". Therefore, they only had 40 minutes for their challenge. You will need to either have a lesson on cardboard construction before, or give them more samples and/or time. Hypothetically, this could be a 1/2 day project for students. 
  • The goal is then for students to look at other cultures and other NASA data (Incas (or other Native American tribes)  African Tribes, and/or Australian Aborigines, etc. and have them do the same STEAM challenge (format) by creating a model structure decorated by symbols inspired by both indigenous symbols and modern NASA data (sun, stars, planets, or Earth's Moon). Therefore, they will have a "Maker Collection" that demonstrates various engineering styles as well as belief systems. 


International Baccalaureate Transdisciplinary Unit of Inquiry:  Who we are.  Beliefs - An inquiry into the nature of the self; beliefs and values; personal, physical, mental, social and spiritual health; human relationships, including families, friends, communities and cultures; rights and responsibilities; what it means to be human. 

Central Idea: Humans have common beliefs that attempt to answer life’s big questions. 

            - The main line of Inquiry this collection will align with is: Global religious beliefs and practices

The following subject teachers plan to do the following:

           - Art = Beliefs and metaphors with clay

           - Digital Technology = Building sacred structures 

           - STEAM = Engineering and Science of sacred structures globally and historically

Global thinking routines: Step In, Step Out, Step Back; Beauty and Truth; Unveiling Stories

STEAM Challenge:  Students can further their inquiry from ancient beliefs with their experiences with modern organized religion into modern spirituality by analyzing the exhibition for Burning Man Festival. Students will complete a STEAM Challenge to build their own sacred structure that honors their own belief systems. 

#GoGlobal 

Sandra Vilevac
82
 

Exploring Solar Power at NMAAHC

The National Museum of African American History and Culture (NMAAHC) is the first museum on the National Mall to be recognized as a LEED Gold building due to its use of renewable energy sources and locally-sourced building materials. LEED or Leadership in Energy and Environmental Design certifications are granted to buildings and other structures  that meet global standards in areas such as water use, energy efficiency, and use of sustainable materials. One of the ways NMAAHC is using renewable energy is through the use of solar panels on its roof. Although the solar panels are not visible to our visitors, they produce enough energy to power 11 average-sized U.S. homes for a year.

Use this activity to engage your students in a lesson covering solar power, electricity, and the factors that affect its production. 

Keywords: solar, power, STEM, science, LEED, environment, energy, NMAAHC, African American, National Mall

National Museum of African American History and Culture
18
 

The Corona's Cooling Power

The National Museum of African American History and Culture (NMAAHC) is the first museum on the National Mall to be recognized as a LEED Gold building due to its construction using renewable energy sources and locally-sourced building materials. LEED or Leadership in Energy and Environmental Design certifications are granted to buildings and other structures  that meet global standards in areas such as water use, energy efficiency, and use of sustainable materials. To minimize energy use, the architects and engineers designed the building to allow lots of natural light inside of the museum. The Corona, the ornamental bronze-colored metal lattice that covers the museum like a crown covers a head, helps to keep the museum cool by allowing some sunlight inside, but by blocking the rest. As a result, the museum uses less electricity for lights and air conditioning. 

But how does it work? Have your students complete the following experiment to find out!

National Museum of African American History and Culture
15
 

Exploring Systems

Systems can be vast or miniscule. They can be man-made or occur in nature. A system can be simple or complex but all systems are have various parts. Each of the parts have functions within the system and each system has its own function (what a part or system is used for is called its function)

In this collection, students investigate a variety of systems by viewing and reading about them. 

This collection can be used in the classroom as students explore the crosscutting concept of systems and system models across a variety of science disciplines. The collection can also be used in a design thinking course or unit or as students undertake engineering projects and explore processes and systems.

This collection is designed for students to use independently either in class or on their own. The collection can also be used as a small group or whole class activity driven by discussion instead of writing.

The task is provided in the first slide in the collection. Extension activities can be applied to the task. One extension is included in the task slide and prompts students to use the Learning Lab to seek out their own example of a system and explain its parts and functions. A more interactive class based extension might be for students to circulate and look for a partner/partners who chose the same system or can find a way to make connections between two or more different systems that they chose. Partnerships/teams can then compare the parts/functions that they have identified and prepare to share with the larger class community.



Sue Pike
36
 

Animal Adaptations: Beaks

A collection focused on a variety of bird beaks and their functions: including Sharp Beaks, Flat Beaks, Conical Beaks, Chisel Beaks, Probing Beaks, Filter Beaks, Curved Beaks and Fishing Beaks.#ISTE2016
Sue Pike
17
 

ACCESS SERIES | Through the Lens of Curiosity

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

All Access Club Explores the Microscopic World. If you cannot see something, does that mean that it is not there? Nope! Just lurking under the surface of common, everyday objects is an entire world that we normally cannot see. People just like you can use microscopes to discover things that need magnification in order to view.  The collection is part of an activity series that explores this mysterious microscopic world.

EDUCATORS | For the LESSON PLAN of the original "Through the Lens of Curiosity"  << CLICK HERE >>

In this collection you will:

  • Find out about the world through the use of microscopes and magnifiers
  • Take on the role of detective as you embark on a quest to solve 5 mysteries -- by making observations about up-close objects and reading clues, can you figure out what the whole object is?
  • In the game A Part of the Whole, use your power of observation to consider the structures and functions of up-close objects to guess what they might be. Again, you will look at part of an object--photographed up-close--to guess at the whole.

If it is possible to set-up a hand's-on experience with microscopes along with the online activities -- the tactile portion will enhance the online activity. Teens can also view a video about scanning electron microscopes by a young scientist in the 'extension section'.

Keywords: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program 

Tracie Spinale
64
 

ACCESS SERIES | Galaxy Quest

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

Have you ever wondered what's going on out there in the universe? Would you like to discover exciting things about planets, stars, and galaxies? Today, we will go on a GALAXY QUEST to EXPLORE THE UNIVERSE!

RATIONALE | Digital technology has transformed how we explore the Universe. We now have the ability to peer into space right from our homes and laptop computers. Telescopes, photography, and spectroscopy remain the basic tools that scientists—astronomers and cosmologists—use to explore the universe, but digital light detectors and powerful computer processors have enhanced these tools. Observatories in space—like the Hubble Space Telescope—have shown us further into space then we have ever seen before.

EDUCATORS | For the LESSON PLAN of the original "Galaxy Quest" << CLICK HERE >>

Lesson Objectives:
1. Process and save at least one digital image of a galaxy or space image (with caption)
2. Create a three-dimensional astronomy sculpture (galaxy or other space body, space alien, plant, animal)
3. Create a digital astronomy sculpture (galaxy or other space body, space alien, plant, animal)
4. Visit the Explore the Universe exhibition at NASM and identify Hubble parts (mirror, lens, spectroscope)

Learning Objectives:
1.     What a galaxy is
2.     What a space telescope is
3.     Learn how to open an image on the computer and process it
4.     Socialize well in the museum setting


Tags: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program 


Tracie Spinale
77
 

ACCESS SERIES | Nile, Nile Crocodile

IMPORTANT: Click on the "i" for information icon and the paperclip icons as you move through the collection.

Exploring: Ancient Egypt, the Nile River, and glass museum objects, papercraft, and sand art

Rationale for Instruction:

  • Through the introduction, museum visit, and activities, students connect with an ancient and diverse culture in ways both conceptual and concrete. The ancient Egyptians shaped our modern civilization in fundamental ways and left legacies that are still present today. 

Objectives:

  • Explain features of the daily life of an Ancient Egyptian living on the Nile River, including boat transportation, dress, and animal life. 
  • Explore the ancient origins of glass making in Egypt.
  • Examine how glass making relates to object making, animal representation, and the desert environment of Egypt
  • Plan, create, and share digital and physical works of art that represent ancient (sand art) and modern art forms (digital photography with filters) as well as representational art (papercraft) landscape.

EDUCATORS | For the LESSON PLAN of the original "Nile, Nile Crocodile" << CLICK HERE >>

SET THE STAGE:

  • Maps - Look at the maps in the Smithsonian collection; Where do you think you'll journey to in this collection?
  • "This is Sand" App - an tablet app that changes the pixels on the screen into digital sand.
  • Video about The Nile (for learners who prefer a concrete example)
  • Thought journey down the Nile River; Ask questions about observations along the way. If you are able to transform the furniture to reflect a boat, do so. 
  • Glass making video as well as a primary source text from 1904 (for learners who prefer a concrete example); Help make the connection between the desert sand environment and glass making. 

MUSEUM "VISIT"

  • Go to the gallery; read the panels and explore the objects. The gallery has been re-created in the Learning Lab collection
  • Explore the glass vessels-->What do you notice?
  • Observe the glass animals-->Take turns reading the informational texts; What do the animals represent?

~ BREAK ~

ACTIVITY STATIONS (rotate between activity stations)

  • SAND ART - Create your own ancient Egyptian glass vessel through a sand art design similar to the decorated glass in the museum.
  • "ANCIENT" PHOTOS - Use digital tablets to take photos in a museum gallery and use the built-in filters to create 'ancient-looking' photos like the ones that document historic museum excavations. 
  • PAPERCRAFT LANDSCAPE - Create a three-dimensional landscape of ancient Egypt based on the animals and structures observed in the museum gallery and in the introductory materials. Templates and examples are included. Document your results using photography.

Tags: decision-making, self-determination, access, disability, accessibility, neurodiversity, special education, SPED, out of school learning, informal learning, cognitive, social skills, engagement, passion, creativity, empowerment, All Access Digital Arts Program

Tracie Spinale
119
 

Examining Evidence: What happens to the body in space?

Students analyze data about what has happened to astronauts’ bodies during their time in microgravity and their return to Earth. These changes are categorized into four sets: Staying Strong, Getting Oriented, Sleeping, and Fluid Shift.

National Air and Space Museum Education
16
 

The Wright Stuff: Flying the Wright Flyer

The birth of aeronautical engineering began in the Wright brothers' bike shop in Dayton, Ohio. The family tree of airplanes can be traced back to the Wright brothers' 1903 Flyer. The principles of flight that got the Wrights into the air are the same today. Join STEM in 30 as we investigate the principles of flight and how the Wright Flyer made it into the air and into the history books.

December 14, 2016

STEM in 30 at National Air and Space Museum
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